Yes, for the most part. There are some additional sounds, but from my 
limited testing, tintin-alteraeon is heavily based on msp.

--------------------------------------------------
From: "Devin Prater" <r.d.t.pra...@gmail.com>
Sent: Friday, June 15, 2018 14:26
To: <blind-gamers@groups.io>
Subject: Re: [blind-gamers] Help with muds.

Is MSP what Tintin-alteraeon uses? If so, the sounds are definitely not 
close to what Mush-Z gives.

> On Jun 15, 2018, at 1:22 PM, Travis Siegel <tsie...@nfbcal.org> wrote:
>
> I'm pretty sure MSP was out way before mushZ existed.  It's been around 
> for many years, mushZ has too, but I'd be willing to wager MSP existed 
> before mushZ.
>
> Doing a quick search on the MSP protocol, I find the documentation 
> explaining how it works, and at the end of the file, it says it was last 
> updated on July 25 2001.  That would indicate that it existed even before 
> that, and I'd be willing to bet that mushZ didn't exist in 2001, so no, 
> msp did not exist after mushz, it's the other way around.
>
> But, just for reference, if anyone has the opportunity to use the Mud 
> Sound Protocol on alter aeon, you should definitely use it, it's 
> absolutely amazing, and the soundpacks for mushZ pale in comparison in my 
> opinion.
>
>
> On 6/15/2018 11:52 AM, john wrote:
>> Sound quality and distinguishability, in many cases.
>> Consider, for example, the MSP combat sounds. It would be impossible to 
>> use
>> those to determine damage type being dealt, especially in high-intensity
>> situations.
>> There are certainly a few MSP sounds suitable for inclusion in Mush-z.
>> However, you need a very different set of standards when building 
>> something
>> that's entirely sound based, as opposed to having sound as an add-on
>> capability. Mush-z builds a world in sound. Msp is a nice feature in an
>> existing one built of text.
>> Also, MSP came after Mush-z, as far as I know.
>>
>>
>> --------------------------------------------------
>> From: "Travis Siegel" <tsie...@nfbcal.org>
>> Sent: Friday, June 15, 2018 11:13
>> To: <blind-gamers@groups.io>
>> Subject: Re: [blind-gamers] Help with muds.
>>
>> But, alter aeon supports the mud sounc protocl, so I don't understand
>> why mushz fiddles around with sound packs, just download the sounds from
>> the mud itself, that's what they're for. I did notice that muzhZ doesn't
>> play the sounds alteraeon has in their MSP support, and I was puzzled as
>> to why this was.  There's actually no need for it, alteraeon has a
>> complete set of sounds you can get quite nicely from the Mud Sound
>> Protocol, so bringing in sounds from other sources is just plain silly.
>>
>>
>> On 6/12/2018 10:49 AM, dark wrote:
>>> @travis, not all mud SOUNDPACKS work by msp, actually comparatively
>>> few of them do, only classic six dragons and materiamagica I believe.
>>>
>>> A lot of muds with pre build soundpacks make those soundpacks for!
>>> specific clients, by having a set of scripts for the client along with
>>> sounds that can be downloaded.  the scripts then essentially command
>>> the client to play a sound everytime some text is sent from the mud
>>> server.
>>>
>>> This is how mushZ for alteraeon works. this isn't a criticism, mushZ
>>> is an awesome piece of work, but equally its why MushZ won't work with
>>> any other client but mushclient, why it needs auto updating through
>>> the client rather than through the mud itself or the alteraeon
>>> website, and why updates to the client often are made after updates to
>>> the game, EG if a new spell or ability is introduced it usually takes
>>> a while before it gets a sound.
>>>
>>> This is also why most of the sounds and music in MushZ actually come
>>> from other games and different places.
>>> All the best,
>>>
>>> Dark.
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>>
>>
>
>
>
>
>


 


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