I am a bit hopeless at this, I really struggle finding roundabout
directions, like if the place I need to get to is northeast from
where I am
I can't fathom how to get there, I'm talking about empire mud here. I
play
it with VipMud now.
Lindsay Cowell
-----Original Message-----
From: [email protected] <[email protected]> On Behalf Of Jude
DaShiell
Sent: 29 January 2023 22:38
To: [email protected]
Subject: Re: [blind-gamers] I'm a bit muddy...
When you can't find a configure program you need to start searching
subdirectories of the distribution. One of those subdirectories will
have
that configuration program.
Jude <jdashiel at panix dot com> "There are four boxes to be used in
defense
of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)
.
On Sun, 29 Jan 2023, Lindsay Cowell wrote:
Sounds really good, but what do I need to compile it so that I can
run it,
I can't even find a configure program, which the readme file says to use
first?
Lindsay Cowell
-----Original Message-----
From: [email protected] <[email protected]> On Behalf Of
Travis Siegel
Sent: 29 January 2023 15:38
To: [email protected]
Subject: Re: [blind-gamers] I'm a bit muddy...
Ok folks, I put up a windows compile of the empiremud (version 2.0
beta
5) at the following url.
https://www.softcon.com/files/empire.exe is the direct link, though
if you
want to read about it first, you should link to:
https://www.softcon.com/files/
As mentioned on the page, this version does not contain the source
code,
you can get that at the official github archive if you want it.
This is a binary release only.
The first user to log in automatically becomes an admin.
There are documentation files, so be sure to check them out.
I've put my copy of this up on softcon again, so anyone who wants to
see
it in action before installing your own copy can go to:
softcon.com port 4000
If you are the crafting type, you'll love thhis mud, if you aren't,
then
this mud may not be your type of thing.
You can of course generate a new map if you don't want/like this
one, just
follow the directions in the readme file at the top level directory,
otherwise, you can use this one, and have a few structures already
built to
get you started.
Hope this helps.
I'm happy to answer questions about this compile, but do try to do your
homework first before asking, as it gets tedious answering the same
questions all the time.
Hope this helps.
On 1/28/2023 1:36 AM, Stephen wrote:
Hi there.
There doesn't seem to be a windows build available.
Thanks.
----- Original Message -----
From: Travis Siegel <[email protected]>
Reply-To: <[email protected]>
To: <[email protected]>
Sent: 28/01/2023 4:14:58 PM
Subject: Re: [blind-gamers] I'm a bit muddy...
____________________________________________________________________
__
__________
You can do that, but the entire point of playing a mud is to
interact with others. You're missing 95 percent of the mudding
experience by doing that.
But, for what it's worth, check out empiremud for one that has some
pretty good features that will work on a windows machine. I
generally run it on my linux server, or on my quadra (a pi clone),
but it does work under windows. I don't remember if there's windows
binaries included or not, but if there isn't, drop me a line, and
I'll make one for you.
On 1/27/2023 11:56 PM, Stephen wrote:
Hi Travis.
You say you sometimes run your own mud.
I was wondering, are there any mud servers I can run under windows?
If so, I was planning on running the server, then using a mud
client to play it locally. My internet connection is not very
stable, and playing a text game on someone else's server has never
really apeeled to me.
----- Original Message -----
From: Travis Siegel <[email protected]>
Reply-To: <[email protected]>
To: <[email protected]>
Sent: 24/01/2023 4:52:42 AM
Subject: Re: [blind-gamers] I'm a bit muddy...
___________________________________________________________________
__
___________
Muds are simply games that are hosted online. There's thousands of
them, in every genre, so your first problem is choosing one that
fits the kind of game you want to play.
They are text based, so a simple telnet client is all you need to
play them.
There are mud clients that make interacting with the muds easier,
but they are by no means essential to play.
Sincce you're new though, you should probably give it a try with a
mud that does have features for visually impaired users, such as
3k, or alteraeon, since both of those muds have features to cut
down on the amount of spam you receive while logged into the game,
and that can make a huge difference even for veteran players.
Basically though, head on over to the mud connector
http://www.mudconnect.com, look for a mud that looks interesting,
and have at it.
When you first log into a mud, you can (generally) use any name you
like, since it's a game, the point is to have fun, so nobody needs
(or in most cases wants) to know you real name, so just pick
something that sounds good to you, and run with it.
As you get more and more experience with muds, you'll gravitate to
particular kinds of muds or particular mud drivers/systems. Some
folks love the diku style muds (circle, rom, tartarus, envy, and so
on), others prefer a more custom esperience, LPC muds (btw, 3k and
lostsouls are both lpc muds), Alteraeon is a custom written driver
that kind of resembles both circle and lpc, but it's agood
combination that works.
If you're looking for a mud that has lots of other blind players so
you can get assistance, alteraeon might be where you want to start,
but if you're interested in just trying things out, 3k may be where
you want to start, because they have areas for science, fantasy,
and chaos (thus the 3 kingdoms monicre), but they do have a bit of
a newbie friendly zone to get started in, though it's nowhere near
as guided as you might find on circle based muds, what with their
newbie school that practically walks you through the first few
levels, telling you what to type, how to type it, and when to do
different things. I was never a fan of that myself, but I do see the
appeal.
So, anyway, either take a listing from the mailing list that looks
good to you, or check mudconnector and find something for yourself
you think might work, then dive in, you can't break it.
There's tons of mud clients, aand to be perfectly honest, I've
never in my life used anything other than a mainstream mud client.
I've never even tried those put out specifically for visually
impaired users, because I personally can't stand the hand holding
most mud clients try to do (even for sighted folks), which is why
I've stuck to things like muddle and tintin over the years, because
those both have scripting languages, but it's more or less up to
the user to do their own scripting to make it do what they want,
and that's more my style. I never did like preconfigured clients
that only allow me to do cer5tain things, because someone thought
it was a good idea to protect me from commands I might accidentally
type.
(why? You can't break anything, so why bother?)
The first mud ZI ever played on was called dark wind, and I believe
that mud is gone now, although it still existed a few years ago.
That was also the first mud I became a wizard on, and built areas
for other players to use.
I've also run my own muds from time to time, (rom, LPMud, mordor,
empire, and others, but running a mud is a *lot* of work, and I
just don't have the patience for it.
I did host muds for several years in the late 90s, but I eventually
got out of that too, dealing with customer requests got out of
hand, even with terms clearly outlined I was still being asked to
compile a mud, fix a bug, and so on and so on. You run the mud,
it's up to you to maintain the thing. Too many folks thought
running a mud was a s simple as putting up a server, and the
players show up. <sigh>
Anyway, that's neither here nor there.
The take away from this message is that there's thousands of muds
out there, find one that works for you, and you'll be happy.
On 1/23/2023 11:32 AM, Day Garwood wrote:
Hi,
I've seen a lot of messages here about muds. I'm getting the
impression that, given that not many audiogames are made any more,
seems like muds are the way forward if I want to try anything new.
I don't know a lot about them, in fact I thought "mud" was a game,
but based on messages that I'm seeing I'm getting the impression
they're merely a type of game.
The only think I really know is that you need a "mud client",
suggesting that they're online based. That makes me think of
things like QuentinC and RS, but even that doesn't quite sound right
somehow.
Years ago, I tried to use VIPMud but got nowhere, then was told
that it wasn't supported so I should go use this other thing
(which was apparently better anyway). My teacher then
Enthusiastically got me to press loads of buttons, only to
discover that I got a whole screenload of errors, and then they
didn't know what to do with themselves and clicked off. So bang went
that idea.
That was the last I heard about muds for a while, up to now.
So I'd be interested to know how they work, how I might go about
trying one without embarrassing myself, which client I should try,
which game I should try, etc etc.
Even better, if someone has any free time and would be willing to
actually sit and go through it with me step by step privately on a
call or something, that would be amazing. Especially since the one
lesson I learned from my disaster of a session is that it's not a
case of download, launch, play, like most audiogames are.
It'll probably turn out to be one of those things that sounds
overly complicated now, but in a year I'll be a whiz at it.
Hopefully.
Cheers.