Hey! Cool! Like that idea! It gives the whole RpG some unity beyond just being a practice game because every move, every fight has a purpose.
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, January 20, 2006 7:50 PM Subject: Re: audyssey: blind dm II > Hi, Allan. > As far as lining up I would imagine for some weapons like bow and arrow, > sword, etc that would be vitally important to center the monster in your > hearing as best as possible. Spells however don't need that degree of > accuracy unless targeting depends on line of sight. > When playing a paper/pencil RPG I think it is assumed the player is > facing his foe unless it is a tail attack. So facing the target is vital > for the game. > As for the attributes there is no reason that won't apply. If the hero > has a high armor class you would expect a monster swinging his ax, > sword, whatever to do less damage and have a difficult time over coming > the hero. > So the first roll would be to see if the blow does damage, and the > second roll to see how much damage is done in the encounter. > Fortunately, the end player would not need to worry about the > calculations as the dm would handle those details for you automatically. > As for the story I like your ideas. So maybe it could be a lost scroll > or amulet that has been divided across the realm. The wolves hold a > piece, the Orck kingdom has a piece, the Goblens have a piece, the Ogres > have a piece, etc... You must fight each army to obtain a piece of that > scroll or crystal amulet. That actually gives each level or sub level an > objective. > In level one you must travel to the Wolves kingdom and find out which > den holds the amulet. Once you find the den you must challenge the > wolves army and get that piece. > Then, in level 2 go to the Ork kingdom and fight them for the second > piece. > In level three go to the goblin domains and find out which cave holds > the third piece. > It continues in like manner until the final battle comes. > If you have any story adjustments or suggestions send them along. Smile. > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
