On Mon, Oct 13, 2008 at 3:09 PM, Altefcat <[EMAIL PROTECTED]> wrote: > > Hello, > > I am more a Pygame guy, but cocos2d hardware acceleration and effects > are very pleasant to me. But how can I add a modern GUI to some > cocos2d core code, are there any examples?
there is the open question of embeding a pyglet application inside a gtk/qt/whatever window. Id love to see an example of this. what we have is menus (see doc), text entry (see tetrico sample game) and i you can take a look to some mouseover + select + drag stuff at "gauchito gil vs the devil" (see ui.py at: http://pyweek.org/e/0AI/) is there anything in particular you are trying to build? Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
