On Mon, Oct 13, 2008 at 5:04 PM, Leonardo Santagada <[EMAIL PROTECTED]> wrote:
> On Oct 13, 6:01 pm, "Kao Cardoso Felix" <[EMAIL PROTECTED]> wrote:
>> I'm working on a simple editor to 2D physics objects and I'm
>> implementing my own ad-hoc gui widgets classes. Right now I have only
>> a TextButton and a ImageButton with click and toggle behaviour
>> supported.
>>
>> Probably I will make some other widgets to use on my editor and I was
>> wondering if would be desirable to have a cocos.gui package. I don't
>> know if I would have time to produce anything useable very soon, but
>> if you would want something like that it would be an incentive to
>> organize my code better :)
>
> I wanted to mess around the tileeditor but without a proper gui it is
> really hard to make a complete editor. Maybe an idea would be to
> assimilate some existing pygame gui library?

http://pyui.sourceforge.net/ seems to support different rendering backends.

Lucio

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