On Mon, Oct 13, 2008 at 5:04 PM, Leonardo Santagada <[EMAIL PROTECTED]> wrote: > On Oct 13, 6:01 pm, "Kao Cardoso Felix" <[EMAIL PROTECTED]> wrote: >> I'm working on a simple editor to 2D physics objects and I'm >> implementing my own ad-hoc gui widgets classes. Right now I have only >> a TextButton and a ImageButton with click and toggle behaviour >> supported. >> >> Probably I will make some other widgets to use on my editor and I was >> wondering if would be desirable to have a cocos.gui package. I don't >> know if I would have time to produce anything useable very soon, but >> if you would want something like that it would be an incentive to >> organize my code better :) > > I wanted to mess around the tileeditor but without a proper gui it is > really hard to make a complete editor. Maybe an idea would be to > assimilate some existing pygame gui library?
http://pyui.sourceforge.net/ seems to support different rendering backends. Lucio --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
