On Mon, Oct 13, 2008 at 5:01 PM, Kao Cardoso Felix <[EMAIL PROTECTED]> wrote: > > I'm working on a simple editor to 2D physics objects and I'm > implementing my own ad-hoc gui widgets classes. Right now I have only > a TextButton and a ImageButton with click and toggle behaviour > supported. > > Probably I will make some other widgets to use on my editor and I was > wondering if would be desirable to have a cocos.gui package. I don't > know if I would have time to produce anything useable very soon, but > if you would want something like that it would be an incentive to > organize my code better :) >
gui is a reasonable feature for cocos, but i dont think that going for a full toolkit implementation is a good idea. maybe it is, but i think that going that way and not reaching the goal 100% may leave us with something not really usable. maybe theres something in the middle that can be done. but if you are doing something, yes. think about adding it. Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
