On Mon, Oct 13, 2008 at 5:22 PM, Kao Cardoso Felix <[EMAIL PROTECTED]> wrote: > > On Mon, Oct 13, 2008 at 7:18 PM, Lucio Torre <[EMAIL PROTECTED]> wrote: >> http://pyui.sourceforge.net/ seems to support different rendering backends. > > And from that architecture diagram it seems that it already have a > OpenGL backend, so it would only be a matter of implementing a > PyUILayer for Cocos, hopefully :)
one of the things that scare me about ui toolkits is that i wouldnt like to add something that by defaults looks ugly. and making things not ugly in the general case is difficult. and also windows, we have to make sure the stuff cant be used without creating a window inside the window. Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
