Actually I have some pygame code with OcempGui, and I'd like to see if
it's possible to port it to cocos2d and some internal or external GUI.

I have some hand made menus in my games (http://portal.elderlore.com/
lang-en/archives-loe/564-nouvel-ecran-principal.html), so cocos2d
menus will be very helpfull; and I also have some windows with many
GUI widgets (see here: 
http://portal.elderlore.com/lang-en/archives-loe/612-ajouter-un-inventaire.html),
so I need a rather "advanced" GUI to display RPG inventories and
character sheets.

On 13 oct, 21:02, "Lucio Torre" <[EMAIL PROTECTED]> wrote:
> On Mon, Oct 13, 2008 at 3:09 PM, Altefcat <[EMAIL PROTECTED]> wrote:
>
> > Hello,
>
> > I am more a Pygame guy, but cocos2d hardware acceleration and effects
> > are very pleasant to me. But how can I add a modern GUI to some
> > cocos2d core code, are there any examples?
>
> there is the open question of embeding a pyglet application inside a
> gtk/qt/whatever window. Id love to see an example of this.
>
> what we have is menus (see doc), text entry (see tetrico sample game)
> and i you can take a look to some mouseover + select + drag stuff at
> "gauchito gil vs the devil" (see ui.py at:http://pyweek.org/e/0AI/)
>
> is there anything in particular you are trying to build?
>
> Lucio.
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