Actually I have some pygame code with OcempGui, and I'd like to see if it's possible to port it to cocos2d and some internal or external GUI.
I have some hand made menus in my games (http://portal.elderlore.com/ lang-en/archives-loe/564-nouvel-ecran-principal.html), so cocos2d menus will be very helpfull; and I also have some windows with many GUI widgets (see here: http://portal.elderlore.com/lang-en/archives-loe/612-ajouter-un-inventaire.html), so I need a rather "advanced" GUI to display RPG inventories and character sheets. On 13 oct, 21:02, "Lucio Torre" <[EMAIL PROTECTED]> wrote: > On Mon, Oct 13, 2008 at 3:09 PM, Altefcat <[EMAIL PROTECTED]> wrote: > > > Hello, > > > I am more a Pygame guy, but cocos2d hardware acceleration and effects > > are very pleasant to me. But how can I add a modern GUI to some > > cocos2d core code, are there any examples? > > there is the open question of embeding a pyglet application inside a > gtk/qt/whatever window. Id love to see an example of this. > > what we have is menus (see doc), text entry (see tetrico sample game) > and i you can take a look to some mouseover + select + drag stuff at > "gauchito gil vs the devil" (see ui.py at:http://pyweek.org/e/0AI/) > > is there anything in particular you are trying to build? > > Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
