On Oct 13, 6:01 pm, "Kao Cardoso Felix" <[EMAIL PROTECTED]> wrote:
> I'm working on a simple editor to 2D physics objects and I'm
> implementing my own ad-hoc gui widgets classes. Right now I have only
> a TextButton and a ImageButton with click and toggle behaviour
> supported.
>
> Probably I will make some other widgets to use on my editor and I was
> wondering if would be desirable to have a cocos.gui package. I don't
> know if I would have time to produce anything useable very soon, but
> if you would want something like that it would be an incentive to
> organize my code better :)

I wanted to mess around the tileeditor but without a proper gui it is
really hard to make a complete editor. Maybe an idea would be to
assimilate some existing pygame gui library?


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