Yes the licence might be a problem. Pygame have many GUIs listed here: http://www.pygame.org/tags/gui
Simple-Pygame-GUI seems very promising, but is only 2d (no OpenGL): http://www.keebus.net/ On the other hand PyUI was released in january 2003, so it seems rather abandonned. On 13 oct, 22:38, "Lucio Torre" <[EMAIL PROTECTED]> wrote: > On Mon, Oct 13, 2008 at 5:31 PM, Altefcat <[EMAIL PROTECTED]> wrote: > > > Actually I have some pygame code with OcempGui, and I'd like to see if > > it's possible to port it to cocos2d and some internal or external GUI. > > ocempgui looks nice and polished. > > i dont know how hard it could be to replace the rendering. > > also, license is an issue. > ocempgui is bsd. > pyui is lgpl. i think well need a layer or something before we mix > lgpl python code with bsd into something that can be put into a > commercial product. > > Lucio --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
