ok...this needs to be fixed asap. In the gamemodes.txt you can set the mp_maxrounds and mp_timelimit. While the timelimit can mean 0 for infinite, I want my server to be based off of time, not round count. So I set my mp_timelimit to 20 and my mp_maxrounds to 0.

Heres the problem. as soon as anyone would connect the map would change, and then once the map changed, it would change again. The mp_maxrounds at value 0 does not mean infinite...in means NO rounds can be completed, so it just changes the map.

So until this is fixed, heres the solution:
mp_maxrounds 30(or higher, doesnt matter i dont think)
mp_timelimit 20


the max rounds must be set in order to have a time limit set. which is sloppy but for now its fine.

Hope its fixed next patch! :)

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