ok...this needs to be fixed asap. In the gamemodes.txt you can set the
mp_maxrounds and mp_timelimit. While the timelimit can mean 0 for
infinite, I want my server to be based off of time, not round count. So
I set my mp_timelimit to 20 and my mp_maxrounds to 0.
Heres the problem. as soon as anyone would connect the map would change,
and then once the map changed, it would change again. The mp_maxrounds
at value 0 does not mean infinite...in means NO rounds can be completed,
so it just changes the map.
So until this is fixed, heres the solution:
mp_maxrounds 30(or higher, doesnt matter i dont think)
mp_timelimit 20
the max rounds must be set in order to have a time limit set. which is
sloppy but for now its fine.
Hope its fixed next patch! :)
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