Until this happens, you can change hidden cvars as always by using sm_cvar.
Thanks, Kyle. On Tue, May 29, 2012 at 11:52 AM, Travis Brown <[email protected]> wrote: > The idea is right its just executed wrong in my opinion. I think it should > be broken down into a cfg for each game type. The cfg files shouldnt be > important enough thats it is overwritten during an update either. Anything > that contains stuff like that should be in a separate cfg. > > Just throwing suggestions on the wall. :) > > > On Tue, May 29, 2012 at 1:13 PM, Saint K. <[email protected]>wrote: > >> I know this has been voiced in other treads, however, I wanted to >> dedicate one especially to address this issue and have people voice their >> opinion on the matter. >> >> Please, pretty pretty pretty please, can we get rid of that awful >> gamemodes.txt configuration file? >> >> Can't we get separate configuration files? Can't we just set a max amount >> of players, rather then having to edit it for every single map, and so >> forth? >> >> Cheers, >> >> Saint K. >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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