Until this happens, you can change hidden cvars as always by using sm_cvar.

Thanks,
Kyle.

On Tue, May 29, 2012 at 11:52 AM, Travis Brown <[email protected]> wrote:

> The idea is right its just executed wrong in my opinion. I think it should
> be broken down into a cfg for each game type. The cfg files shouldnt be
> important enough thats it is overwritten during an update either. Anything
> that contains stuff like that should be in a separate cfg.
>
> Just throwing suggestions on the wall. :)
>
>
> On Tue, May 29, 2012 at 1:13 PM, Saint K. <[email protected]>wrote:
>
>> I know this has been voiced in other treads, however, I wanted to
>> dedicate one especially to address this issue and have people voice their
>> opinion on the matter.
>>
>> Please, pretty pretty pretty please, can we get rid of that awful
>> gamemodes.txt configuration file?
>>
>> Can't we get separate configuration files? Can't we just set a max amount
>> of players, rather then having to edit it for every single map, and so
>> forth?
>>
>> Cheers,
>>
>> Saint K.
>> _______________________________________________
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>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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