Hmm I see...the only thing it is annoying it's when you set timelimit and max 
rounds in the ui you can only see the rounds, which is bad.
Date: Tue, 29 May 2012 14:58:28 -0400
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] mp_maxrounds error...beware


  
    
  
  
    I know all abotu the errors, and it didnt work, did the same thing,
    its a problem with the programming of the game, mp_maxrounds is just
    not coded properly. it just crashed my server 30 players kicked off
    when it crashed. :( (no worries, they are already coming back in. 

    

    but yes, they need to fix that, I am afraid its in valves hands...at
    least for windows build of the server.

    

    On 5/29/2012 2:55 PM, フーゴ _ wrote:
    
      
      
        np, for more info about which version you have to use here:

        

        http://www.sourcemod.net/

        

        Just a few things that aren't working and make the server crash
        which is, funcommands (freeze, beacon, time bomb etc)

        

        I would avoid doing that, to not crash your server.

        

        
          Date: Tue, 29 May 2012 14:52:45 -0400

          From: [email protected]

          To: [email protected]

          Subject: Re: [Csgo_servers] mp_maxrounds error...beware

          

          good call! thank you , I will test that :)

          

          On 5/29/2012 2:51 PM, フーゴ _ wrote:
          
            
             It's true but meanwhile you can use
              Sourcemod to fix it, just set

              

              sm_cvar mp_timelimit 30

              sm_cvar mp_maxrounds 0

              

              I've tried on my local server and it works :).

              

              > Date: Tue, 29 May 2012 14:44:29 -0400

                > From: [email protected]

                > To: [email protected]

                > Subject: [Csgo_servers] mp_maxrounds error...beware

                > 

                > ok...this needs to be fixed asap. In the
                gamemodes.txt you can set the 

                > mp_maxrounds and mp_timelimit. While the timelimit
                can mean 0 for 

                > infinite, I want my server to be based off of time,
                not round count. So 

                > I set my mp_timelimit to 20 and my mp_maxrounds to
                0.

                > 

                > Heres the problem. as soon as anyone would connect
                the map would change, 

                > and then once the map changed, it would change
                again. The mp_maxrounds 

                > at value 0 does not mean infinite...in means NO
                rounds can be completed, 

                > so it just changes the map.

                > 

                > So until this is fixed, heres the solution:

                > mp_maxrounds 30(or higher, doesnt matter i dont
                think)

                > mp_timelimit 20

                > 

                > 

                > the max rounds must be set in order to have a time
                limit set. which is 

                > sloppy but for now its fine.

                > 

                > Hope its fixed next patch! :)

                > 

                > _______________________________________________

                > Csgo_servers mailing list

                > [email protected]

                > 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

              
            
            

            
            

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