I know all abotu the errors, and it didnt work, did the same thing, its a problem with the programming of the game, mp_maxrounds is just not coded properly. it just crashed my server 30 players kicked off when it crashed. :( (no worries, they are already coming back in.

but yes, they need to fix that, I am afraid its in valves hands...at least for windows build of the server.

On 5/29/2012 2:55 PM, ??? _ wrote:
np, for more info about which version you have to use here:

http://www.sourcemod.net/

Just a few things that aren't working and make the server crash which is, funcommands (freeze, beacon, time bomb etc)

I would avoid doing that, to not crash your server.

------------------------------------------------------------------------
Date: Tue, 29 May 2012 14:52:45 -0400
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] mp_maxrounds error...beware

good call! thank you , I will test that :)

On 5/29/2012 2:51 PM, ??? _ wrote:

    It's true but meanwhile you can use Sourcemod to fix it, just set

    sm_cvar mp_timelimit 30
    sm_cvar mp_maxrounds 0

    I've tried on my local server and it works :).

    > Date: Tue, 29 May 2012 14:44:29 -0400
    > From: [email protected] <mailto:[email protected]>
    > To: [email protected]
    <mailto:[email protected]>
    > Subject: [Csgo_servers] mp_maxrounds error...beware
    >
    > ok...this needs to be fixed asap. In the gamemodes.txt you can
    set the
    > mp_maxrounds and mp_timelimit. While the timelimit can mean 0 for
    > infinite, I want my server to be based off of time, not round
    count. So
    > I set my mp_timelimit to 20 and my mp_maxrounds to 0.
    >
    > Heres the problem. as soon as anyone would connect the map would
    change,
    > and then once the map changed, it would change again. The
    mp_maxrounds
    > at value 0 does not mean infinite...in means NO rounds can be
    completed,
    > so it just changes the map.
    >
    > So until this is fixed, heres the solution:
    > mp_maxrounds 30(or higher, doesnt matter i dont think)
    > mp_timelimit 20
    >
    >
    > the max rounds must be set in order to have a time limit set.
    which is
    > sloppy but for now its fine.
    >
    > Hope its fixed next patch! :)
    >
    > _______________________________________________
    > Csgo_servers mailing list
    > [email protected]
    <mailto:[email protected]>
    > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


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