It's true but meanwhile you can use Sourcemod to fix it, just set

sm_cvar mp_timelimit 30
sm_cvar mp_maxrounds 0

I've tried on my local server and it works :).

> Date: Tue, 29 May 2012 14:44:29 -0400
> From: [email protected]
> To: [email protected]
> Subject: [Csgo_servers] mp_maxrounds error...beware
> 
> ok...this needs to be fixed asap. In the gamemodes.txt you can set the 
> mp_maxrounds and mp_timelimit. While the timelimit can mean 0 for 
> infinite, I want my server to be based off of time, not round count. So 
> I set my mp_timelimit to 20 and my mp_maxrounds to 0.
> 
> Heres the problem. as soon as anyone would connect the map would change, 
> and then once the map changed, it would change again. The mp_maxrounds 
> at value 0 does not mean infinite...in means NO rounds can be completed, 
> so it just changes the map.
> 
> So until this is fixed, heres the solution:
> mp_maxrounds 30(or higher, doesnt matter i dont think)
> mp_timelimit 20
> 
> 
> the max rounds must be set in order to have a time limit set. which is 
> sloppy but for now its fine.
> 
> Hope its fixed next patch! :)
> 
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
                                          
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to