It's true but meanwhile you can use Sourcemod to fix it, just set sm_cvar mp_timelimit 30 sm_cvar mp_maxrounds 0
I've tried on my local server and it works :). > Date: Tue, 29 May 2012 14:44:29 -0400 > From: [email protected] > To: [email protected] > Subject: [Csgo_servers] mp_maxrounds error...beware > > ok...this needs to be fixed asap. In the gamemodes.txt you can set the > mp_maxrounds and mp_timelimit. While the timelimit can mean 0 for > infinite, I want my server to be based off of time, not round count. So > I set my mp_timelimit to 20 and my mp_maxrounds to 0. > > Heres the problem. as soon as anyone would connect the map would change, > and then once the map changed, it would change again. The mp_maxrounds > at value 0 does not mean infinite...in means NO rounds can be completed, > so it just changes the map. > > So until this is fixed, heres the solution: > mp_maxrounds 30(or higher, doesnt matter i dont think) > mp_timelimit 20 > > > the max rounds must be set in order to have a time limit set. which is > sloppy but for now its fine. > > Hope its fixed next patch! :) > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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