exactly, its just sloppy looking, but not a huge deal...its not the most important bug that needs to be fixed, ill say that for sure.

On 5/29/2012 3:02 PM, ??? _ wrote:

Hmm I see...the only thing it is annoying it's when you set timelimit and max rounds in the ui you can only see the rounds, which is bad.
------------------------------------------------------------------------
Date: Tue, 29 May 2012 14:58:28 -0400
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] mp_maxrounds error...beware

I know all abotu the errors, and it didnt work, did the same thing, its a problem with the programming of the game, mp_maxrounds is just not coded properly. it just crashed my server 30 players kicked off when it crashed. :( (no worries, they are already coming back in.

but yes, they need to fix that, I am afraid its in valves hands...at least for windows build of the server.

On 5/29/2012 2:55 PM, ??? _ wrote:

    np, for more info about which version you have to use here:

    http://www.sourcemod.net/

    Just a few things that aren't working and make the server crash
    which is, funcommands (freeze, beacon, time bomb etc)

    I would avoid doing that, to not crash your server.

    ------------------------------------------------------------------------
    Date: Tue, 29 May 2012 14:52:45 -0400
    From: [email protected] <mailto:[email protected]>
    To: [email protected]
    <mailto:[email protected]>
    Subject: Re: [Csgo_servers] mp_maxrounds error...beware

    good call! thank you , I will test that :)

    On 5/29/2012 2:51 PM, ??? _ wrote:

        It's true but meanwhile you can use Sourcemod to fix it, just set

        sm_cvar mp_timelimit 30
        sm_cvar mp_maxrounds 0

        I've tried on my local server and it works :).

        > Date: Tue, 29 May 2012 14:44:29 -0400
        > From: [email protected] <mailto:[email protected]>
        > To: [email protected]
        <mailto:[email protected]>
        > Subject: [Csgo_servers] mp_maxrounds error...beware
        >
        > ok...this needs to be fixed asap. In the gamemodes.txt you
        can set the
        > mp_maxrounds and mp_timelimit. While the timelimit can mean
        0 for
        > infinite, I want my server to be based off of time, not
        round count. So
        > I set my mp_timelimit to 20 and my mp_maxrounds to 0.
        >
        > Heres the problem. as soon as anyone would connect the map
        would change,
        > and then once the map changed, it would change again. The
        mp_maxrounds
        > at value 0 does not mean infinite...in means NO rounds can
        be completed,
        > so it just changes the map.
        >
        > So until this is fixed, heres the solution:
        > mp_maxrounds 30(or higher, doesnt matter i dont think)
        > mp_timelimit 20
        >
        >
        > the max rounds must be set in order to have a time limit
        set. which is
        > sloppy but for now its fine.
        >
        > Hope its fixed next patch! :)
        >
        > _______________________________________________
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        > [email protected]
        <mailto:[email protected]>
        >
        https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers


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