exactly, its just sloppy looking, but not a huge deal...its not the most
important bug that needs to be fixed, ill say that for sure.
On 5/29/2012 3:02 PM, ??? _ wrote:
Hmm I see...the only thing it is annoying it's when you set timelimit
and max rounds in the ui you can only see the rounds, which is bad.
------------------------------------------------------------------------
Date: Tue, 29 May 2012 14:58:28 -0400
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] mp_maxrounds error...beware
I know all abotu the errors, and it didnt work, did the same thing,
its a problem with the programming of the game, mp_maxrounds is just
not coded properly. it just crashed my server 30 players kicked off
when it crashed. :( (no worries, they are already coming back in.
but yes, they need to fix that, I am afraid its in valves hands...at
least for windows build of the server.
On 5/29/2012 2:55 PM, ??? _ wrote:
np, for more info about which version you have to use here:
http://www.sourcemod.net/
Just a few things that aren't working and make the server crash
which is, funcommands (freeze, beacon, time bomb etc)
I would avoid doing that, to not crash your server.
------------------------------------------------------------------------
Date: Tue, 29 May 2012 14:52:45 -0400
From: [email protected] <mailto:[email protected]>
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Csgo_servers] mp_maxrounds error...beware
good call! thank you , I will test that :)
On 5/29/2012 2:51 PM, ??? _ wrote:
It's true but meanwhile you can use Sourcemod to fix it, just set
sm_cvar mp_timelimit 30
sm_cvar mp_maxrounds 0
I've tried on my local server and it works :).
> Date: Tue, 29 May 2012 14:44:29 -0400
> From: [email protected] <mailto:[email protected]>
> To: [email protected]
<mailto:[email protected]>
> Subject: [Csgo_servers] mp_maxrounds error...beware
>
> ok...this needs to be fixed asap. In the gamemodes.txt you
can set the
> mp_maxrounds and mp_timelimit. While the timelimit can mean
0 for
> infinite, I want my server to be based off of time, not
round count. So
> I set my mp_timelimit to 20 and my mp_maxrounds to 0.
>
> Heres the problem. as soon as anyone would connect the map
would change,
> and then once the map changed, it would change again. The
mp_maxrounds
> at value 0 does not mean infinite...in means NO rounds can
be completed,
> so it just changes the map.
>
> So until this is fixed, heres the solution:
> mp_maxrounds 30(or higher, doesnt matter i dont think)
> mp_timelimit 20
>
>
> the max rounds must be set in order to have a time limit
set. which is
> sloppy but for now its fine.
>
> Hope its fixed next patch! :)
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
<mailto:[email protected]>
>
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