good call! thank you , I will test that :)
On 5/29/2012 2:51 PM, ??? _ wrote:
It's true but meanwhile you can use Sourcemod to fix it, just set
sm_cvar mp_timelimit 30
sm_cvar mp_maxrounds 0
I've tried on my local server and it works :).
> Date: Tue, 29 May 2012 14:44:29 -0400
> From: [email protected]
> To: [email protected]
> Subject: [Csgo_servers] mp_maxrounds error...beware
>
> ok...this needs to be fixed asap. In the gamemodes.txt you can set the
> mp_maxrounds and mp_timelimit. While the timelimit can mean 0 for
> infinite, I want my server to be based off of time, not round count. So
> I set my mp_timelimit to 20 and my mp_maxrounds to 0.
>
> Heres the problem. as soon as anyone would connect the map would
change,
> and then once the map changed, it would change again. The mp_maxrounds
> at value 0 does not mean infinite...in means NO rounds can be
completed,
> so it just changes the map.
>
> So until this is fixed, heres the solution:
> mp_maxrounds 30(or higher, doesnt matter i dont think)
> mp_timelimit 20
>
>
> the max rounds must be set in order to have a time limit set. which is
> sloppy but for now its fine.
>
> Hope its fixed next patch! :)
>
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