I always thought this was par for the course for srcds. This same thing
happens to my TF2 servers running on Debian Squeeze.
On 9/9/2012 11:28 AM, Mike Didiano wrote:
Been having issues with*memory*problems for CS:GO on Windows server
2008. Every map change the*memory*seems to go up around 50MB(possibly
caching all map files?) but they are not released at the next map change.
After half a day of running a full server*memory*usage is up over
700mb and usually tops out just over 900mb. The higher the memory
usage, the worse the server performance gets. Tops out just over
900mb and at this point the game is unplayable.
Is valve aware of this or are there any fixes other than restarting
the server every 4 hours?
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