I don't notice any performance hit on my TF2 servers when it gets to
the 900MB mark, but I do have a restart script that runs daily because
of these leaks.
I haven't been able to tell if CS:GO is the same for me in terms of
memory usage (I assumed so when planning out resources) as like most of
the community servers it is empty most of the time.
On 09.09.2012 16:05, Absurd Minds wrote:
Looks like I'm seeing it on CentOS as well.
On Sun, Sep 9, 2012 at 3:37 PM, Russell Smith
<[email protected]> wrote:
I always thought this was par for the course for srcds. This same
thing
happens to my TF2 servers running on Debian Squeeze.
On 9/9/2012 11:28 AM, Mike Didiano wrote:
Been having issues with memory problems for CS:GO on Windows server
2008.
Every map change the memory seems to go up around 50MB(possibly
caching all
map files?) but they are not released at the next map change.
After half a day of running a full server memory usage is up over
700mb and
usually tops out just over 900mb. The higher the memory usage, the
worse the
server performance gets. Tops out just over 900mb and at this point
the
game is unplayable.
Is valve aware of this or are there any fixes other than restarting
the
server every 4 hours?
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