I'm running purely vanilla servers, personally. I've taken to restarting daily, as my memory will increase by about 1000MB per day (running 11 servers)
On Tue, Sep 11, 2012 at 6:57 AM, Marco Padovan <[email protected]> wrote: > I do have tf2 servers (on 24gb / 32gb boxes) using like 563mb VIRT / 443mb > RES right after the startup... with just a few mods loaded.. but no issues > at all ... > > on peak load (12slots competitive private servers with a couple stv relays > connected) they easely take 900mb RES with no issues at all... > > Are your running the servers without mods and purely vanilla? > > Il 11/09/2012 00:03, Mike Didiano ha scritto: > > I switched to debian squeeze and I'm still having the memory leak issue. > This problem is worse when there are 25+ people in the server. Every map > change the server adds 50-80mb in memory usage, and once it's around 925 the > server either crashes at map change, or starts getting choppy/lagging until > restarted. I have plenty of CPU and RAM available so this isn't a resource > issue. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Russell > Smith > Sent: Sunday, September 09, 2012 7:12 PM > To: [email protected] > Subject: Re: [Csgo_servers] Server Memory Leak? > > I don't notice any performance hit on my TF2 servers when it gets to the > 900MB mark, but I do have a restart script that runs daily because of these > leaks. > > I haven't been able to tell if CS:GO is the same for me in terms of memory > usage (I assumed so when planning out resources) as like most of the > community servers it is empty most of the time. > > On 09.09.2012 16:05, Absurd Minds wrote: > > Looks like I'm seeing it on CentOS as well. > > On Sun, Sep 9, 2012 at 3:37 PM, Russell Smith > <[email protected]> wrote: > > I always thought this was par for the course for srcds. This same > thing happens to my TF2 servers running on Debian Squeeze. > > > On 9/9/2012 11:28 AM, Mike Didiano wrote: > > Been having issues with memory problems for CS:GO on Windows server > 2008. > Every map change the memory seems to go up around 50MB(possibly > caching all > map files?) but they are not released at the next map change. > > After half a day of running a full server memory usage is up over > 700mb and > usually tops out just over 900mb. The higher the memory usage, the > worse the > server performance gets. Tops out just over 900mb and at this point > the > game is unplayable. > > > Is valve aware of this or are there any fixes other than restarting > the > server every 4 hours? > > > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
