Hi guys,

Just to clarify... All versions of SRCDS leak memory, regardless of
platform... If someone's saying they don't, they're either lying, or
there's something going on under the hood to make up for it.

Try running SourceTV, it's even worse ;)

Thanks,
Kyle.

On Tue, Sep 11, 2012 at 4:07 AM, Absurd Minds <[email protected]> wrote:
> I'm running purely vanilla servers, personally. I've taken to
> restarting daily, as my memory will increase by about 1000MB per day
> (running 11 servers)
>
> On Tue, Sep 11, 2012 at 6:57 AM, Marco Padovan <[email protected]> wrote:
>> I do have tf2 servers (on 24gb / 32gb boxes) using like 563mb VIRT / 443mb
>> RES right after the startup... with just a few mods loaded.. but no issues
>> at all ...
>>
>> on peak load (12slots competitive private servers with a couple stv relays
>> connected) they easely take 900mb RES with no issues at all...
>>
>> Are your running the servers without mods and purely vanilla?
>>
>> Il 11/09/2012 00:03, Mike Didiano ha scritto:
>>
>> I switched to debian squeeze and I'm still having the memory leak issue.
>> This problem is worse when there are 25+ people in the server.  Every map
>> change the server adds 50-80mb in memory usage, and once it's around 925 the
>> server either crashes at map change, or starts getting choppy/lagging until
>> restarted.   I have plenty of CPU and RAM available so this isn't a resource
>> issue.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Russell
>> Smith
>> Sent: Sunday, September 09, 2012 7:12 PM
>> To: [email protected]
>> Subject: Re: [Csgo_servers] Server Memory Leak?
>>
>> I don't notice any performance hit on my TF2 servers when it gets to the
>> 900MB mark, but I do have a restart script that runs daily because of these
>> leaks.
>>
>> I haven't been able to tell if CS:GO is the same for me in terms of memory
>> usage (I assumed so when planning out resources) as like most of the
>> community servers it is empty most of the time.
>>
>> On 09.09.2012 16:05, Absurd Minds wrote:
>>
>> Looks like I'm seeing it on CentOS as well.
>>
>> On Sun, Sep 9, 2012 at 3:37 PM, Russell Smith
>> <[email protected]> wrote:
>>
>> I always thought this was par for the course for srcds.  This same
>> thing happens to my TF2 servers running on Debian Squeeze.
>>
>>
>> On 9/9/2012 11:28 AM, Mike Didiano wrote:
>>
>> Been having issues with memory problems for CS:GO on Windows server
>> 2008.
>> Every map change the memory seems to go up around 50MB(possibly
>> caching all
>> map files?) but they are not released at the next map change.
>>
>> After half a day of running a full server memory usage is up over
>> 700mb and
>> usually tops out just over 900mb. The higher the memory usage, the
>> worse the
>> server performance gets.  Tops out just over 900mb and at this point
>> the
>> game is unplayable.
>>
>>
>> Is valve aware of this or are there any fixes other than restarting
>> the
>> server every 4 hours?
>>
>>
>>
>>
>>
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