I'm still seeing this after 1.20.x.x. Any one else? I've started this: http://64bitvps.com/csgo/ticket/srcds-memory-consumption-increases-every-map-change-and-eventually-affects-server-fps/
Please contribute / clarify the issue if you are seeing it. On Sun, Sep 16, 2012 at 9:23 PM, Mike Didiano <[email protected]> wrote: > After switching to linux I have not had to restart. Our primary 32 slot > 128tick server hasn't restarted once since the 1.19 update. Memory maxes > out around 800-900 but server tickrate is stable. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of > Archimage > Sent: Monday, September 17, 2012 12:17 AM > To: [email protected] > Subject: Re: [Csgo_servers] Server Memory Leak? > > Same problem ... need to restart server daily. .. > > > ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ > From: [email protected] > To: [email protected] > Date: 23:00:01, 09.16.2012 > Subject: Csgo_servers Digest, Vol 6, Issue 114 ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ > ~ > ~ ~ ~ > > > > >>Send Csgo_servers mailing list submissions to > >>[email protected] > >> > >> To subscribe or unsubscribe via the World Wide Web, visit > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> or, via email, send a message with subject or body 'help' to > >> [email protected] > >> > >> You can reach the person managing the list at > >> [email protected] > >> > >> When replying, please edit your Subject line so it is more specific > >> than "Re: Contents of Csgo_servers digest..." > >> > >> > >> Today's Topics: > >> > >> 1. Re: Server Memory Leak? (Winnie the Pooh) 2. Re: Server Memory > >> Leak? (Pater Invictus) > >> > >> > >> --------------------------------------------------------------------- > >> - > >> > >> Message: 1 > >> Date: Sun, 16 Sep 2012 00:01:15 -0700 > >> From: Winnie the Pooh <[email protected]> > >> To: [email protected] > >> Subject: Re: [Csgo_servers] Server Memory Leak? > >> Message-ID: > >> <CAJNceZRF+=mGZ2P+=eqtaf+fxgx1ih9ux0fr14dl4abdg80...@mail.gmail.com> > >> Content-Type: text/plain; charset="iso-8859-1" > >> > >> Has any one else noticed this get worse with the 1.19.0.x update? > >> > >> It seems to become unstable faster than before. It only takes about > >> 750mb or 800mb of RAM utilization for the server FPS to become unstable. > >> > >> -winnie > >> On Sep 11, 2012 12:51 PM, "Tackdriver" <[email protected]> wrote: > >> > >> > I've seen most of this thread already and not disagreeing with > >> > anything already said, but there is also a decent sourcemod plugin > >> > called "server crontab" I've been using for years now. It is quite > >> > stable and not too picky about the game/mod (although IIRC it > >> > doesn't work on L4D/L4D2 because of hibernating). > >> > > >> > Here's the SM forums post for it: > >> > https://forums.alliedmods.net/showthread.php?p=523298 > >> > > >> > I use it to reboot the servers each day at 6am, and also have it do > >> > an sm_hsay a few times (starting at 10 'til 6am) to pop up a > >> > hintbox msg that the server will be doing its daily reboot in a few > minutes. > >> > > >> > Although from the sounds of it, not sure once a day would be enough. > >> > Could always set it up to reboot more frequently I guess. > >> > > >> > FWIW these are the jobs I run: > >> > > >> > // SERVER REBOOT WARNINGS > >> > sc_addjob ? ? 5 5 50 51 "sm_hsay Daily Game Reboot in 10 Minutes" > >> > sc_addjob ? ? 5 5 55 56 "sm_hsay Daily Game Reboot in 5 Minutes" > >> > sc_addjob ? ? 5 5 57 58 "sm_hsay Daily Game Reboot in 3 Minutes!" > >> > sc_addjob ? ? 5 5 59 0 "sm_hsay Daily Game Reboot in 1 Minute!!!" > >> > > >> > // Reboot the server everyday of the week at 6am sc_addjob ? ? 6 6 > >> > 0 1 "quit" > >> > > >> > Has worked very reliably for me. The one "note" is - just something > >> > to be aware of - it doesn't fire at exactly the top of the minute, > >> > it can happen at any time during that minute (thus my "start time" > >> > of 5:50am and "stop time" of 5:51am for the reboot in 10 minutes hsay, > for example). > >> > > >> > > >> > > >> > > I always thought this was par for the course for srcds. This same > >> > > thing happens to my TF2 servers running on Debian Squeeze. > >> > > > >> > > On 9/9/2012 11:28 AM, Mike Didiano wrote: > >> > >> > >> > >> Been having issues with*memory*problems for CS:GO on Windows > >> > >> server 2008. Every map change the*memory*seems to go up around > >> > >> 50MB(possibly caching all map files?) but they are not released > >> > >> at the next map change. > >> > >> > >> > >> After half a day of running a full server*memory*usage is up > >> > >> over 700mb and usually tops out just over 900mb. The higher the > >> > >> memory usage, the worse the server performance gets. Tops out > >> > >> just over 900mb and at this point the game is unplayable. > >> > >> > >> > >> > >> > >> Is valve aware of this or are there any fixes other than > >> > >> restarting the server every 4 hours? > >> > >> > >> > >> > >> > >> > >> > >> _______________________________________________ > >> > >> Csgo_servers mailing list > >> > >> [email protected] > >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_ser > >> > >> vers > >> > > > >> > > _______________________________________________ > >> > > Csgo_servers mailing list > >> > > [email protected] > >> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serv > >> > > ers > >> > > >> > > >> > _______________________________________________ > >> > Csgo_servers mailing list > >> > [email protected] > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_server > >> > s > >> > > >> -------------- next part -------------- An HTML attachment was > >> scrubbed... > >> URL: > >> <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/201 > >> 20916/dbd371c7/attachment-0001.html> > >> > >> ------------------------------ > >> > >> Message: 2 > >> Date: Sun, 16 Sep 2012 08:48:17 -0600 > >> From: Pater Invictus <[email protected]> > >> To: [email protected] > >> Subject: Re: [Csgo_servers] Server Memory Leak? > >> Message-ID: > >> <canmw9swotfymzeeiir1dcltcofp6ymrvrnovuegvre46jyb...@mail.gmail.com> > >> Content-Type: text/plain; charset="iso-8859-1" > >> > >> Is there a way we can get the server to restart on the last map that > >> was played....instead of starting up with our default dust2 every > >> time? Any ideas for this? thanks. > >> > >> On Sun, Sep 16, 2012 at 1:01 AM, Winnie the Pooh > <[email protected]>wrote: > >> > >> > Has any one else noticed this get worse with the 1.19.0.x update? > >> > > >> > It seems to become unstable faster than before. It only takes about > >> > 750mb or 800mb of RAM utilization for the server FPS to become > unstable. > >> > > >> > -winnie > >> > On Sep 11, 2012 12:51 PM, "Tackdriver" <[email protected]> wrote: > >> > > >> >> I've seen most of this thread already and not disagreeing with > >> >> anything already said, but there is also a decent sourcemod plugin > >> >> called "server crontab" I've been using for years now. It is quite > >> >> stable and not too picky about the game/mod (although IIRC it > >> >> doesn't work on L4D/L4D2 because of hibernating). > >> >> > >> >> Here's the SM forums post for it: > >> >> https://forums.alliedmods.net/showthread.php?p=523298 > >> >> > >> >> I use it to reboot the servers each day at 6am, and also have it > >> >> do an sm_hsay a few times (starting at 10 'til 6am) to pop up a > >> >> hintbox msg that the server will be doing its daily reboot in a few > minutes. > >> >> > >> >> Although from the sounds of it, not sure once a day would be enough. > >> >> Could always set it up to reboot more frequently I guess. > >> >> > >> >> FWIW these are the jobs I run: > >> >> > >> >> // SERVER REBOOT WARNINGS > >> >> sc_addjob ? ? 5 5 50 51 "sm_hsay Daily Game Reboot in 10 Minutes" > >> >> sc_addjob ? ? 5 5 55 56 "sm_hsay Daily Game Reboot in 5 Minutes" > >> >> sc_addjob ? ? 5 5 57 58 "sm_hsay Daily Game Reboot in 3 Minutes!" > >> >> sc_addjob ? ? 5 5 59 0 "sm_hsay Daily Game Reboot in 1 Minute!!!" > >> >> > >> >> // Reboot the server everyday of the week at 6am sc_addjob ? ? 6 6 > >> >> 0 1 "quit" > >> >> > >> >> Has worked very reliably for me. The one "note" is - just > >> >> something to be aware of - it doesn't fire at exactly the top of > >> >> the minute, it can happen at any time during that minute (thus my > >> >> "start time" of 5:50am and "stop time" of 5:51am for the reboot in 10 > minutes hsay, for example). > >> >> > >> >> > >> >> > >> >> > I always thought this was par for the course for srcds. This > >> >> > same thing happens to my TF2 servers running on Debian Squeeze. > >> >> > > >> >> > On 9/9/2012 11:28 AM, Mike Didiano wrote: > >> >> >> > >> >> >> Been having issues with*memory*problems for CS:GO on Windows > >> >> >> server 2008. Every map change the*memory*seems to go up around > >> >> >> 50MB(possibly caching all map files?) but they are not released > >> >> >> at the next map change. > >> >> >> > >> >> >> After half a day of running a full server*memory*usage is up > >> >> >> over 700mb and usually tops out just over 900mb. The higher the > >> >> >> memory usage, the worse the server performance gets. Tops out > >> >> >> just over 900mb and at this point the game is unplayable. > >> >> >> > >> >> >> > >> >> >> Is valve aware of this or are there any fixes other than > >> >> >> restarting the server every 4 hours? > >> >> >> > >> >> >> > >> >> >> > >> >> >> _______________________________________________ > >> >> >> Csgo_servers mailing list > >> >> >> [email protected] > >> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_se > >> >> >> rvers > >> >> > > >> >> > _______________________________________________ > >> >> > Csgo_servers mailing list > >> >> > [email protected] > >> >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_ser > >> >> > vers > >> >> > >> >> > >> >> _______________________________________________ > >> >> Csgo_servers mailing list > >> >> [email protected] > >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serve > >> >> rs > >> >> > >> > > >> > _______________________________________________ > >> > Csgo_servers mailing list > >> > [email protected] > >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_server > >> > s > >> > > >> -------------- next part -------------- An HTML attachment was > >> scrubbed... > >> URL: > >> <http://list.valvesoftware.com/pipermail/csgo_servers/attachments/201 > >> 20916/20b7b111/attachment-0001.html> > >> > >> ------------------------------ > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> End of Csgo_servers Digest, Vol 6, Issue 114 > >> ******************************************** > >> > >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > -- -Winnie the Pooh TimetoKill.net
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