i miss the days when everything was controlled by a simple server.cfg file,
instead of a script called gamemodes....
________________________________
From: David Neilsen <[email protected]>
To: [email protected]
Sent: Sunday, January 27, 2013 11:03:48 PM
Subject: Re: [Csgo_servers] Are MapGroups pointless?
I agree, seems to overcomplicate matters in server management. Seems like a
step backwards from previous games.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Rodrigo
Peña
Sent: Monday, 28 January 2013 10:39 AM
To: [email protected]
Subject: [Csgo_servers] Are MapGroups pointless?
I'm setting up a CS:GO and I've found that I need to make a list of
*all* CS:GO maps installed in maps/, add them into a new mapgroup in
gamemodes_server.txt, and assign that mapgroup to every Game Type and Game
Mode to prevent the server from rejecting players if someone changes the map
to a map that is not added into the mapgroup assigned into "+mapgroup"
parameter
Is the mapgroup system useless? Not sure if I understood the system, but I
don't think that rejecting players from entering the server when you forget
to add the map to mapgroup is a good feature
Am I doing it right?
--
Rodrigo Peña
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