Lol then remove the map groups. Having a group and not restricting the
server to those maps would be completely pointless. I think if the map is
not in the map group the server should pick a map at random in the group
and go to it

SavSin
On Jan 28, 2013 5:57 AM, "ics" <[email protected]> wrote:

>  I think they should add a system where if a map which is not listed in
> any mapgroup is on, server wouldn't reject all connections to it. It would
> solve a lot of random things.
>
> -ics
>
> 28.1.2013 15:18, Chris Strand kirjoitti:
>
>  I was going to create a thread on the same topic over the weekend but
> didn't get around to it - my question:
>
> What is the best way of allowing a server to load any map at any time?
>
> My current approach is to create a map group 'mg_all' with all the maps
> listed... There are still clear disadvantages to this as outlined by
> Rodrigo.
>
> Would it be possible for Valve to add a 'promiscuous' map group that
> allows any map? I think a significant proportion of server owners would
> find this useful. Anyone have any other thoughts?
>
> Chris
>  ------------------------------
> From: David Fountain
> Sent: 28/01/2013 04:27
> To: [email protected]
> Subject: Re: [Csgo_servers] Are MapGroups pointless?
>
> I see where I can benefit but if the server amin doesn't know how to keep
> maps they don't want it off the rotation then they need to learn the only
> way this would be nice is if it allowed on the fly switching of game modes
> and game type. Then you can specify the map group per type.
>
> Kind of like my vote mod it allows you to have a custom map list for each
> mod or use the default source mod one
>
> SavSin
> On Jan 27, 2013 6:39 PM, "Rodrigo Peña" <[email protected]> wrote:
>
>> I'm setting up a CS:GO and I've found that I need to make a list of
>> *all* CS:GO maps installed in maps/, add them into a new mapgroup in
>> gamemodes_server.txt, and assign that mapgroup to every Game Type and
>> Game Mode to prevent the server from rejecting players if someone
>> changes the map to a map that is not added into the mapgroup assigned
>> into "+mapgroup" parameter
>>
>> Is the mapgroup system useless? Not sure if I understood the system, but
>> I don't think that rejecting players from entering the server when you
>> forget to add the map to mapgroup is a good feature
>>
>> Am I doing it right?
>>
>>
>> --
>> Rodrigo Peña
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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