Lol then remove the map groups. Having a group and not restricting the server to those maps would be completely pointless. I think if the map is not in the map group the server should pick a map at random in the group and go to it
SavSin On Jan 28, 2013 5:57 AM, "ics" <[email protected]> wrote: > I think they should add a system where if a map which is not listed in > any mapgroup is on, server wouldn't reject all connections to it. It would > solve a lot of random things. > > -ics > > 28.1.2013 15:18, Chris Strand kirjoitti: > > I was going to create a thread on the same topic over the weekend but > didn't get around to it - my question: > > What is the best way of allowing a server to load any map at any time? > > My current approach is to create a map group 'mg_all' with all the maps > listed... There are still clear disadvantages to this as outlined by > Rodrigo. > > Would it be possible for Valve to add a 'promiscuous' map group that > allows any map? I think a significant proportion of server owners would > find this useful. Anyone have any other thoughts? > > Chris > ------------------------------ > From: David Fountain > Sent: 28/01/2013 04:27 > To: [email protected] > Subject: Re: [Csgo_servers] Are MapGroups pointless? > > I see where I can benefit but if the server amin doesn't know how to keep > maps they don't want it off the rotation then they need to learn the only > way this would be nice is if it allowed on the fly switching of game modes > and game type. Then you can specify the map group per type. > > Kind of like my vote mod it allows you to have a custom map list for each > mod or use the default source mod one > > SavSin > On Jan 27, 2013 6:39 PM, "Rodrigo Peña" <[email protected]> wrote: > >> I'm setting up a CS:GO and I've found that I need to make a list of >> *all* CS:GO maps installed in maps/, add them into a new mapgroup in >> gamemodes_server.txt, and assign that mapgroup to every Game Type and >> Game Mode to prevent the server from rejecting players if someone >> changes the map to a map that is not added into the mapgroup assigned >> into "+mapgroup" parameter >> >> Is the mapgroup system useless? Not sure if I understood the system, but >> I don't think that rejecting players from entering the server when you >> forget to add the map to mapgroup is a good feature >> >> Am I doing it right? >> >> >> -- >> Rodrigo Peña >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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