That is user error which I have done but the admin should add them it's not
valves issue

SavSin
On Jan 28, 2013 6:26 AM, "ics" <[email protected]> wrote:

>  Mapgroups won't be removed and i don't think it would be smart at this
> point anyway. Game is built on them. Originally the mapgroups were invented
> due to multiple gamemodes, casual, competitive, arms race, demolition and
> now deathmatch. It was designed to automatically provide different settings
> per gamemode which the server runs and lock the server to certain gamemode.
>
> However. if you run a basic server full of de_ and cs_ maps, and then
> server moves to a map that is not listed in the gamemodes. This is possible
> during map tests and such. All users connecting to the server will not be
> able to access the server during that map is on.
>
> -ics
>
> 28.1.2013 16:09, David Fountain kirjoitti:
>
> Lol then remove the map groups. Having a group and not restricting the
> server to those maps would be completely pointless. I think if the map is
> not in the map group the server should pick a map at random in the group
> and go to it
>
> SavSin
> On Jan 28, 2013 5:57 AM, "ics" <[email protected]> wrote:
>
>>  I think they should add a system where if a map which is not listed in
>> any mapgroup is on, server wouldn't reject all connections to it. It would
>> solve a lot of random things.
>>
>> -ics
>>
>> 28.1.2013 15:18, Chris Strand kirjoitti:
>>
>>  I was going to create a thread on the same topic over the weekend but
>> didn't get around to it - my question:
>>
>> What is the best way of allowing a server to load any map at any time?
>>
>> My current approach is to create a map group 'mg_all' with all the maps
>> listed... There are still clear disadvantages to this as outlined by
>> Rodrigo.
>>
>> Would it be possible for Valve to add a 'promiscuous' map group that
>> allows any map? I think a significant proportion of server owners would
>> find this useful. Anyone have any other thoughts?
>>
>> Chris
>>  ------------------------------
>> From: David Fountain
>> Sent: 28/01/2013 04:27
>> To: [email protected]
>> Subject: Re: [Csgo_servers] Are MapGroups pointless?
>>
>> I see where I can benefit but if the server amin doesn't know how to keep
>> maps they don't want it off the rotation then they need to learn the only
>> way this would be nice is if it allowed on the fly switching of game modes
>> and game type. Then you can specify the map group per type.
>>
>> Kind of like my vote mod it allows you to have a custom map list for each
>> mod or use the default source mod one
>>
>> SavSin
>> On Jan 27, 2013 6:39 PM, "Rodrigo Peña" <[email protected]> wrote:
>>
>>> I'm setting up a CS:GO and I've found that I need to make a list of
>>> *all* CS:GO maps installed in maps/, add them into a new mapgroup in
>>> gamemodes_server.txt, and assign that mapgroup to every Game Type and
>>> Game Mode to prevent the server from rejecting players if someone
>>> changes the map to a map that is not added into the mapgroup assigned
>>> into "+mapgroup" parameter
>>>
>>> Is the mapgroup system useless? Not sure if I understood the system, but
>>> I don't think that rejecting players from entering the server when you
>>> forget to add the map to mapgroup is a good feature
>>>
>>> Am I doing it right?
>>>
>>>
>>> --
>>> Rodrigo Peña
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
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