That is user error which I have done but the admin should add them it's not valves issue
SavSin On Jan 28, 2013 6:26 AM, "ics" <[email protected]> wrote: > Mapgroups won't be removed and i don't think it would be smart at this > point anyway. Game is built on them. Originally the mapgroups were invented > due to multiple gamemodes, casual, competitive, arms race, demolition and > now deathmatch. It was designed to automatically provide different settings > per gamemode which the server runs and lock the server to certain gamemode. > > However. if you run a basic server full of de_ and cs_ maps, and then > server moves to a map that is not listed in the gamemodes. This is possible > during map tests and such. All users connecting to the server will not be > able to access the server during that map is on. > > -ics > > 28.1.2013 16:09, David Fountain kirjoitti: > > Lol then remove the map groups. Having a group and not restricting the > server to those maps would be completely pointless. I think if the map is > not in the map group the server should pick a map at random in the group > and go to it > > SavSin > On Jan 28, 2013 5:57 AM, "ics" <[email protected]> wrote: > >> I think they should add a system where if a map which is not listed in >> any mapgroup is on, server wouldn't reject all connections to it. It would >> solve a lot of random things. >> >> -ics >> >> 28.1.2013 15:18, Chris Strand kirjoitti: >> >> I was going to create a thread on the same topic over the weekend but >> didn't get around to it - my question: >> >> What is the best way of allowing a server to load any map at any time? >> >> My current approach is to create a map group 'mg_all' with all the maps >> listed... There are still clear disadvantages to this as outlined by >> Rodrigo. >> >> Would it be possible for Valve to add a 'promiscuous' map group that >> allows any map? I think a significant proportion of server owners would >> find this useful. Anyone have any other thoughts? >> >> Chris >> ------------------------------ >> From: David Fountain >> Sent: 28/01/2013 04:27 >> To: [email protected] >> Subject: Re: [Csgo_servers] Are MapGroups pointless? >> >> I see where I can benefit but if the server amin doesn't know how to keep >> maps they don't want it off the rotation then they need to learn the only >> way this would be nice is if it allowed on the fly switching of game modes >> and game type. Then you can specify the map group per type. >> >> Kind of like my vote mod it allows you to have a custom map list for each >> mod or use the default source mod one >> >> SavSin >> On Jan 27, 2013 6:39 PM, "Rodrigo Peña" <[email protected]> wrote: >> >>> I'm setting up a CS:GO and I've found that I need to make a list of >>> *all* CS:GO maps installed in maps/, add them into a new mapgroup in >>> gamemodes_server.txt, and assign that mapgroup to every Game Type and >>> Game Mode to prevent the server from rejecting players if someone >>> changes the map to a map that is not added into the mapgroup assigned >>> into "+mapgroup" parameter >>> >>> Is the mapgroup system useless? Not sure if I understood the system, but >>> I don't think that rejecting players from entering the server when you >>> forget to add the map to mapgroup is a good feature >>> >>> Am I doing it right? >>> >>> >>> -- >>> Rodrigo Peña >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing >> [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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