Mapgroups won't be removed and i don't think it would be smart at this
point anyway. Game is built on them. Originally the mapgroups were
invented due to multiple gamemodes, casual, competitive, arms race,
demolition and now deathmatch. It was designed to automatically provide
different settings per gamemode which the server runs and lock the
server to certain gamemode.
However. if you run a basic server full of de_ and cs_ maps, and then
server moves to a map that is not listed in the gamemodes. This is
possible during map tests and such. All users connecting to the server
will not be able to access the server during that map is on.
-ics
28.1.2013 16:09, David Fountain kirjoitti:
Lol then remove the map groups. Having a group and not restricting the
server to those maps would be completely pointless. I think if the map
is not in the map group the server should pick a map at random in the
group and go to it
SavSin
On Jan 28, 2013 5:57 AM, "ics" <[email protected]
<mailto:[email protected]>> wrote:
I think they should add a system where if a map which is not
listed in any mapgroup is on, server wouldn't reject all
connections to it. It would solve a lot of random things.
-ics
28.1.2013 15:18, Chris Strand kirjoitti:
I was going to create a thread on the same topic over the weekend
but didn't get around to it - my question:
What is the best way of allowing a server to load any map at any
time?
My current approach is to create a map group 'mg_all' with all
the maps listed... There are still clear disadvantages to this as
outlined by Rodrigo.
Would it be possible for Valve to add a 'promiscuous' map group
that allows any map? I think a significant proportion of server
owners would find this useful. Anyone have any other thoughts?
Chris
------------------------------------------------------------------------
From: David Fountain
Sent: 28/01/2013 04:27
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Csgo_servers] Are MapGroups pointless?
I see where I can benefit but if the server amin doesn't know how
to keep maps they don't want it off the rotation then they need
to learn the only way this would be nice is if it allowed on the
fly switching of game modes and game type. Then you can specify
the map group per type.
Kind of like my vote mod it allows you to have a custom map list
for each mod or use the default source mod one
SavSin
On Jan 27, 2013 6:39 PM, "Rodrigo Peña" <[email protected]
<mailto:[email protected]>> wrote:
I'm setting up a CS:GO and I've found that I need to make a
list of
*all* CS:GO maps installed in maps/, add them into a new
mapgroup in
gamemodes_server.txt, and assign that mapgroup to every Game
Type and
Game Mode to prevent the server from rejecting players if someone
changes the map to a map that is not added into the mapgroup
assigned
into "+mapgroup" parameter
Is the mapgroup system useless? Not sure if I understood the
system, but
I don't think that rejecting players from entering the server
when you
forget to add the map to mapgroup is a good feature
Am I doing it right?
--
Rodrigo Peña
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