Mapgroups won't be removed and i don't think it would be smart at this point anyway. Game is built on them. Originally the mapgroups were invented due to multiple gamemodes, casual, competitive, arms race, demolition and now deathmatch. It was designed to automatically provide different settings per gamemode which the server runs and lock the server to certain gamemode.

However. if you run a basic server full of de_ and cs_ maps, and then server moves to a map that is not listed in the gamemodes. This is possible during map tests and such. All users connecting to the server will not be able to access the server during that map is on.

-ics

28.1.2013 16:09, David Fountain kirjoitti:

Lol then remove the map groups. Having a group and not restricting the server to those maps would be completely pointless. I think if the map is not in the map group the server should pick a map at random in the group and go to it

SavSin

On Jan 28, 2013 5:57 AM, "ics" <[email protected] <mailto:[email protected]>> wrote:

    I think they should add a system where if a map which is not
    listed in any mapgroup is on, server wouldn't reject all
    connections to it. It would solve a lot of random things.

    -ics

    28.1.2013 15:18, Chris Strand kirjoitti:
    I was going to create a thread on the same topic over the weekend
    but didn't get around to it - my question:

    What is the best way of allowing a server to load any map at any
    time?

    My current approach is to create a map group 'mg_all' with all
    the maps listed... There are still clear disadvantages to this as
    outlined by Rodrigo.

    Would it be possible for Valve to add a 'promiscuous' map group
    that allows any map? I think a significant proportion of server
    owners would find this useful. Anyone have any other thoughts?

    Chris
    ------------------------------------------------------------------------
    From: David Fountain
    Sent: 28/01/2013 04:27
    To: [email protected]
    <mailto:[email protected]>
    Subject: Re: [Csgo_servers] Are MapGroups pointless?

    I see where I can benefit but if the server amin doesn't know how
    to keep maps they don't want it off the rotation then they need
    to learn the only way this would be nice is if it allowed on the
    fly switching of game modes and game type. Then you can specify
    the map group per type.

    Kind of like my vote mod it allows you to have a custom map list
    for each mod or use the default source mod one

    SavSin

    On Jan 27, 2013 6:39 PM, "Rodrigo Peña" <[email protected]
    <mailto:[email protected]>> wrote:

        I'm setting up a CS:GO and I've found that I need to make a
        list of
        *all* CS:GO maps installed in maps/, add them into a new
        mapgroup in
        gamemodes_server.txt, and assign that mapgroup to every Game
        Type and
        Game Mode to prevent the server from rejecting players if someone
        changes the map to a map that is not added into the mapgroup
        assigned
        into "+mapgroup" parameter

        Is the mapgroup system useless? Not sure if I understood the
        system, but
        I don't think that rejecting players from entering the server
        when you
        forget to add the map to mapgroup is a good feature

        Am I doing it right?


        --
        Rodrigo Peña

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