I agree, seems to overcomplicate matters in server management. Seems like a step backwards from previous games.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Rodrigo Peña Sent: Monday, 28 January 2013 10:39 AM To: [email protected] Subject: [Csgo_servers] Are MapGroups pointless? I'm setting up a CS:GO and I've found that I need to make a list of *all* CS:GO maps installed in maps/, add them into a new mapgroup in gamemodes_server.txt, and assign that mapgroup to every Game Type and Game Mode to prevent the server from rejecting players if someone changes the map to a map that is not added into the mapgroup assigned into "+mapgroup" parameter Is the mapgroup system useless? Not sure if I understood the system, but I don't think that rejecting players from entering the server when you forget to add the map to mapgroup is a good feature Am I doing it right? -- Rodrigo Peña _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
