But the thing with that is that server will cycle trough all maps in those 
collections as far as I understand.
________________________________________
Od: [email protected] 
[[email protected]] u ime korisnika Andrew Irvine 
[[email protected]]
Poslato: 8. februar 2013 16:39
Za: [email protected]
Tema: Re: [Csgo_servers] CSGO 1.22.2.1

I believe you should add all the desired collections to one collection and use 
that.

Andrew

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Andre Müller
Sent: February 8, 2013 10:34 AM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.22.2.1

2nd stupid question:
can we as server operators use more than ohne mapcollection?
host_workshop_collection doesn't accept whitespace or comma seperated fileids.

2013/2/8 Andre Müller <[email protected]>:
> Simple question:
>
> What does happen, if a player has already a map from the workshop with
> the same name, but different fileid?
>
> 2013/2/8 Ido Magal <[email protected]>:
>> If you don't have any of the maps you're trying to load then it
>> defaults to de_dust until you get a complete map.
>>
>> On Feb 7, 2013, at 17:19, "Ejziponken -" <[email protected]> wrote:
>>
>> hm. Okey now they seem to work with +workshop_start_map. I have no idea why.
>> :P
>>
>> So the problems are:
>>
>> It first changes to de_dust and then to the correct map. I guess its
>> because its checking for updates before using a map from the workshop.
>>
>> And the second problem would be the mapcycle. The workshop
>> collections seems to override it or something.
>>
>> ________________________________
>> From: [email protected]
>> To: [email protected]
>> Date: Fri, 8 Feb 2013 02:10:26 +0100
>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>
>> +workshop_start_map does not work. It changes to de_dust and then
>> +after a
>> minute or so it changes to a random map from the collection.
>>
>> And mapcycle is not working.
>>
>>
>>> Date: Thu, 7 Feb 2013 20:07:38 -0500
>>> From: [email protected]
>>> To: [email protected]
>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>
>>> As for using +workshop_start_map ######### instead of
>>> +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
>>> by number, but again I'd echo that it's very cumbersome and it would
>>> be nice if it didn't work like that.
>>>
>>> On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds
>>> <[email protected]>
>>> wrote:
>>> > They're not abolished, but they were nice enough to delete them
>>> > from your server AND from your client. Thanks valve!
>>> >
>>> > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis
>>> > <[email protected]> wrote:
>>> >> Hello , excuse me of joining late to these discussions , but I
>>> >> want a simple answer!!!
>>> >>
>>> >>
>>> >> Where are the _se maps on my server?
>>> >>
>>> >> Do valve abolish them once and for all?
>>> >>
>>> >> _______________________________________________
>>> >> Csgo_servers mailing list
>>> >> [email protected]
>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serv
>>> >> ers
>>>
>>> _______________________________________________
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>>
>> _______________________________________________ Csgo_servers mailing
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