Can we just take _se maps or other mapa from workshop , upload them to the
maps folder of our server and distribute them the old way, or it is not
recommended?
Στις 8 Φεβ 2013 5:38 μ.μ., ο χρήστης "Andrew Irvine" <[email protected]>
έγραψε:

> I believe you should add all the desired collections to one collection and
> use that.
>
> Andrew
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Andre Müller
> Sent: February 8, 2013 10:34 AM
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>
> 2nd stupid question:
> can we as server operators use more than ohne mapcollection?
> host_workshop_collection doesn't accept whitespace or comma seperated
> fileids.
>
> 2013/2/8 Andre Müller <[email protected]>:
> > Simple question:
> >
> > What does happen, if a player has already a map from the workshop with
> > the same name, but different fileid?
> >
> > 2013/2/8 Ido Magal <[email protected]>:
> >> If you don't have any of the maps you're trying to load then it
> >> defaults to de_dust until you get a complete map.
> >>
> >> On Feb 7, 2013, at 17:19, "Ejziponken -" <[email protected]> wrote:
> >>
> >> hm. Okey now they seem to work with +workshop_start_map. I have no idea
> why.
> >> :P
> >>
> >> So the problems are:
> >>
> >> It first changes to de_dust and then to the correct map. I guess its
> >> because its checking for updates before using a map from the workshop.
> >>
> >> And the second problem would be the mapcycle. The workshop
> >> collections seems to override it or something.
> >>
> >> ________________________________
> >> From: [email protected]
> >> To: [email protected]
> >> Date: Fri, 8 Feb 2013 02:10:26 +0100
> >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> >>
> >> +workshop_start_map does not work. It changes to de_dust and then
> >> +after a
> >> minute or so it changes to a random map from the collection.
> >>
> >> And mapcycle is not working.
> >>
> >>
> >>> Date: Thu, 7 Feb 2013 20:07:38 -0500
> >>> From: [email protected]
> >>> To: [email protected]
> >>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
> >>>
> >>> As for using +workshop_start_map ######### instead of
> >>> +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
> >>> by number, but again I'd echo that it's very cumbersome and it would
> >>> be nice if it didn't work like that.
> >>>
> >>> On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds
> >>> <[email protected]>
> >>> wrote:
> >>> > They're not abolished, but they were nice enough to delete them
> >>> > from your server AND from your client. Thanks valve!
> >>> >
> >>> > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis
> >>> > <[email protected]> wrote:
> >>> >> Hello , excuse me of joining late to these discussions , but I
> >>> >> want a simple answer!!!
> >>> >>
> >>> >>
> >>> >> Where are the _se maps on my server?
> >>> >>
> >>> >> Do valve abolish them once and for all?
> >>> >>
> >>> >> _______________________________________________
> >>> >> Csgo_servers mailing list
> >>> >> [email protected]
> >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serv
> >>> >> ers
> >>>
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> >>
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> >>
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