From what I understand, it will work. However, if the maps update, you will 
have to manually update them on your server and fastdl server. As well, you 
need to keep your fastdl server running.

Andrew

From: [email protected] 
[mailto:[email protected]] On Behalf Of Charalampos 
Galanis
Sent: February 8, 2013 10:43 AM
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.22.2.1


Can we just take _se maps or other mapa from workshop , upload them to the maps 
folder of our server and distribute them the old way, or it is not recommended?
Στις 8 Φεβ 2013 5:38 μ.μ., ο χρήστης "Andrew Irvine" 
<[email protected]<mailto:[email protected]>> έγραψε:
I believe you should add all the desired collections to one collection and use 
that.

Andrew

-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Andre Müller
Sent: February 8, 2013 10:34 AM
To: 
[email protected]<mailto:[email protected]>
Subject: Re: [Csgo_servers] CSGO 1.22.2.1

2nd stupid question:
can we as server operators use more than ohne mapcollection?
host_workshop_collection doesn't accept whitespace or comma seperated fileids.

2013/2/8 Andre Müller <[email protected]<mailto:[email protected]>>:
> Simple question:
>
> What does happen, if a player has already a map from the workshop with
> the same name, but different fileid?
>
> 2013/2/8 Ido Magal <[email protected]<mailto:[email protected]>>:
>> If you don't have any of the maps you're trying to load then it
>> defaults to de_dust until you get a complete map.
>>
>> On Feb 7, 2013, at 17:19, "Ejziponken -" 
>> <[email protected]<mailto:[email protected]>> wrote:
>>
>> hm. Okey now they seem to work with +workshop_start_map. I have no idea why.
>> :P
>>
>> So the problems are:
>>
>> It first changes to de_dust and then to the correct map. I guess its
>> because its checking for updates before using a map from the workshop.
>>
>> And the second problem would be the mapcycle. The workshop
>> collections seems to override it or something.
>>
>> ________________________________
>> From: [email protected]<mailto:[email protected]>
>> To: 
>> [email protected]<mailto:[email protected]>
>> Date: Fri, 8 Feb 2013 02:10:26 +0100
>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>
>> +workshop_start_map does not work. It changes to de_dust and then
>> +after a
>> minute or so it changes to a random map from the collection.
>>
>> And mapcycle is not working.
>>
>>
>>> Date: Thu, 7 Feb 2013 20:07:38 -0500
>>> From: [email protected]<mailto:[email protected]>
>>> To: 
>>> [email protected]<mailto:[email protected]>
>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>
>>> As for using +workshop_start_map ######### instead of
>>> +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
>>> by number, but again I'd echo that it's very cumbersome and it would
>>> be nice if it didn't work like that.
>>>
>>> On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds
>>> <[email protected]<mailto:[email protected]>>
>>> wrote:
>>> > They're not abolished, but they were nice enough to delete them
>>> > from your server AND from your client. Thanks valve!
>>> >
>>> > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis
>>> > <[email protected]<mailto:[email protected]>> wrote:
>>> >> Hello , excuse me of joining late to these discussions , but I
>>> >> want a simple answer!!!
>>> >>
>>> >>
>>> >> Where are the _se maps on my server?
>>> >>
>>> >> Do valve abolish them once and for all?
>>> >>
>>> >> _______________________________________________
>>> >> Csgo_servers mailing list
>>> >> [email protected]<mailto:[email protected]>
>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serv
>>> >> ers
>>>
>>> _______________________________________________
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>>
>> _______________________________________________ Csgo_servers mailing
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