hm, so create my own collection from others...
Ok, this is a good solution. One good thing on this is, that you don't
have to manage the mapgroups.

2013/2/8 Andrew Irvine <[email protected]>:
> I believe you should add all the desired collections to one collection and 
> use that.
>
> Andrew
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Andre Müller
> Sent: February 8, 2013 10:34 AM
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>
> 2nd stupid question:
> can we as server operators use more than ohne mapcollection?
> host_workshop_collection doesn't accept whitespace or comma seperated fileids.
>
> 2013/2/8 Andre Müller <[email protected]>:
>> Simple question:
>>
>> What does happen, if a player has already a map from the workshop with
>> the same name, but different fileid?
>>
>> 2013/2/8 Ido Magal <[email protected]>:
>>> If you don't have any of the maps you're trying to load then it
>>> defaults to de_dust until you get a complete map.
>>>
>>> On Feb 7, 2013, at 17:19, "Ejziponken -" <[email protected]> wrote:
>>>
>>> hm. Okey now they seem to work with +workshop_start_map. I have no idea why.
>>> :P
>>>
>>> So the problems are:
>>>
>>> It first changes to de_dust and then to the correct map. I guess its
>>> because its checking for updates before using a map from the workshop.
>>>
>>> And the second problem would be the mapcycle. The workshop
>>> collections seems to override it or something.
>>>
>>> ________________________________
>>> From: [email protected]
>>> To: [email protected]
>>> Date: Fri, 8 Feb 2013 02:10:26 +0100
>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>
>>> +workshop_start_map does not work. It changes to de_dust and then
>>> +after a
>>> minute or so it changes to a random map from the collection.
>>>
>>> And mapcycle is not working.
>>>
>>>
>>>> Date: Thu, 7 Feb 2013 20:07:38 -0500
>>>> From: [email protected]
>>>> To: [email protected]
>>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>>
>>>> As for using +workshop_start_map ######### instead of
>>>> +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
>>>> by number, but again I'd echo that it's very cumbersome and it would
>>>> be nice if it didn't work like that.
>>>>
>>>> On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds
>>>> <[email protected]>
>>>> wrote:
>>>> > They're not abolished, but they were nice enough to delete them
>>>> > from your server AND from your client. Thanks valve!
>>>> >
>>>> > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis
>>>> > <[email protected]> wrote:
>>>> >> Hello , excuse me of joining late to these discussions , but I
>>>> >> want a simple answer!!!
>>>> >>
>>>> >>
>>>> >> Where are the _se maps on my server?
>>>> >>
>>>> >> Do valve abolish them once and for all?
>>>> >>
>>>> >> _______________________________________________
>>>> >> Csgo_servers mailing list
>>>> >> [email protected]
>>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serv
>>>> >> ers
>>>>
>>>> _______________________________________________
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>>>
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