Hmm , I could be wrong  , this behaviour occured when I just changed map's
name  , I don't know what issues will be caused when you change path...
Στις 17 Αυγ 2013 7:03 μ.μ., ο χρήστης "Charalampos Galanis" <
[email protected]> έγραψε:

> Because , in the past on css, I experience a strange problem , when I
> changed a map location, it appeared corrupted , with missing models or
> painted like metal and shiny...
> Στις 17 Αυγ 2013 7:01 μ.μ., ο χρήστης "Charalampos Galanis" <
> [email protected]> έγραψε:
>
>> Do this require clients to download de_nuke again? Just because it is
>> located on a different path? Duplicate maps should be avoided , I think.
>> Στις 17 Αυγ 2013 6:55 μ.μ., ο χρήστης "ics" <[email protected]> έγραψε:
>> >
>> > I think you need to put them under
>> csgo/addons/putsomefoldernamehere/maps/ instead of csgo/maps
>> >
>> > Otherwise the data from vpk will be loaded. Could be also that the
>> models aren't allowed to change on default maps.
>> >
>> > -ics
>> >
>> > Charalampos Galanis kirjoitti:
>> >>
>> >> Hello !!
>> >>
>> >>
>> >> I just want to replace the models on nuke on my server , created
>> de_nuke.kv file and put on maps folder.
>> >>
>> >> But still , I see the default balkan and sas models.
>> >>
>> >> Anyone to tell me what to do ?
>> >>
>> >> Do valve hardcoded the models there , in order not to be changeable or
>> the .kv files are just obsolete?
>> >>
>> >>
>> >> Thanks!
>> >>
>> >>
>> >> _______________________________________________
>> >> Csgo_servers mailing list
>> >> [email protected]
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> >
>> >
>> > _______________________________________________
>> > Csgo_servers mailing list
>> > [email protected]
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to