Hmm , I could be wrong , this behaviour occured when I just changed map's name , I don't know what issues will be caused when you change path... Στις 17 Αυγ 2013 7:03 μ.μ., ο χρήστης "Charalampos Galanis" < [email protected]> έγραψε:
> Because , in the past on css, I experience a strange problem , when I > changed a map location, it appeared corrupted , with missing models or > painted like metal and shiny... > Στις 17 Αυγ 2013 7:01 μ.μ., ο χρήστης "Charalampos Galanis" < > [email protected]> έγραψε: > >> Do this require clients to download de_nuke again? Just because it is >> located on a different path? Duplicate maps should be avoided , I think. >> Στις 17 Αυγ 2013 6:55 μ.μ., ο χρήστης "ics" <[email protected]> έγραψε: >> > >> > I think you need to put them under >> csgo/addons/putsomefoldernamehere/maps/ instead of csgo/maps >> > >> > Otherwise the data from vpk will be loaded. Could be also that the >> models aren't allowed to change on default maps. >> > >> > -ics >> > >> > Charalampos Galanis kirjoitti: >> >> >> >> Hello !! >> >> >> >> >> >> I just want to replace the models on nuke on my server , created >> de_nuke.kv file and put on maps folder. >> >> >> >> But still , I see the default balkan and sas models. >> >> >> >> Anyone to tell me what to do ? >> >> >> >> Do valve hardcoded the models there , in order not to be changeable or >> the .kv files are just obsolete? >> >> >> >> >> >> Thanks! >> >> >> >> >> >> _______________________________________________ >> >> Csgo_servers mailing list >> >> [email protected] >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >
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