Because , in the past on css, I experience a strange problem , when I changed a map location, it appeared corrupted , with missing models or painted like metal and shiny... Στις 17 Αυγ 2013 7:01 μ.μ., ο χρήστης "Charalampos Galanis" < [email protected]> έγραψε:
> Do this require clients to download de_nuke again? Just because it is > located on a different path? Duplicate maps should be avoided , I think. > Στις 17 Αυγ 2013 6:55 μ.μ., ο χρήστης "ics" <[email protected]> έγραψε: > > > > I think you need to put them under > csgo/addons/putsomefoldernamehere/maps/ instead of csgo/maps > > > > Otherwise the data from vpk will be loaded. Could be also that the > models aren't allowed to change on default maps. > > > > -ics > > > > Charalampos Galanis kirjoitti: > >> > >> Hello !! > >> > >> > >> I just want to replace the models on nuke on my server , created > de_nuke.kv file and put on maps folder. > >> > >> But still , I see the default balkan and sas models. > >> > >> Anyone to tell me what to do ? > >> > >> Do valve hardcoded the models there , in order not to be changeable or > the .kv files are just obsolete? > >> > >> > >> Thanks! > >> > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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