So then if I get a map from the workshop and, say, want to make that map have low gravity, I can't do it?
On Sat, Aug 17, 2013 at 12:13 PM, ics <[email protected]> wrote: > I assume map makers pack their .kv files into the bsp itself as well as > radar image, loading screen stuff, etc. Maps downloaded from workshop > should never conflict with anything that is on a server, they have unique > ID. They either have kv file packed in or it's missing. > > -ics > > Absurd Minds kirjoitti: > >> How would you do a kv file for a workshop map? Would it still just be >> named map_name.kv? What if there is a workshop map and a regular map with >> the same name? How does it distinguish? >> >> >> On Sat, Aug 17, 2013 at 12:08 PM, ics <[email protected] <mailto: >> [email protected]>> wrote: >> >> Yes, only the files that you want to change go there. Basically >> you can also insert custom maps into >> /csgo/custom/somedirhere/maps/ like Valve suggested over TF2 when >> Steampipe came to it but i just still put them under /csgo/maps >> myself. >> >> -ics >> >> Absurd Minds kirjoitti: >> >> I think he's saying that's where the kv files go, but the map >> file stays in its normal location. >> >> >> On Sat, Aug 17, 2013 at 12:01 PM, Charalampos Galanis >> <[email protected] <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> wrote: >> >> Do this require clients to download de_nuke again? Just because it >> is located on a different path? Duplicate maps should be avoided , >> I think. >> Στις 17 Αυγ 2013 6:55 μ.μ., ο χρήστης "ics" <[email protected] >> <mailto:[email protected]> >> <mailto:[email protected] <mailto:[email protected]>>> έγραψε: >> >> >> >> >> > >> > I think you need to put them under >> csgo/addons/**putsomefoldernamehere/maps/ instead of csgo/maps >> > >> > Otherwise the data from vpk will be loaded. Could be also that >> the models aren't allowed to change on default maps. >> > >> > -ics >> > >> > Charalampos Galanis kirjoitti: >> >> >> >> Hello !! >> >> >> >> >> >> I just want to replace the models on nuke on my server , >> created de_nuke.kv file and put on maps folder. >> >> >> >> But still , I see the default balkan and sas models. >> >> >> >> Anyone to tell me what to do ? >> >> >> >> Do valve hardcoded the models there , in order not to be >> changeable or the .kv files are just obsolete? >> >> >> >> >> >> Thanks! >> >> >> >> >> >> ______________________________**_________________ >> >> Csgo_servers mailing list >> >> >> Csgo_servers@list.**valvesoftware.com<[email protected]> >> >> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]> >> > >> >> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]> >> >> >> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]> >> >> >> >> >> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** >> csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> >> > >> > >> > >> > ______________________________**_________________ >> > Csgo_servers mailing list >> > >> Csgo_servers@list.**valvesoftware.com<[email protected]> >> >> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]> >> > >> >> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]> >> >> >> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]> >> >> >> >> > >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** >> csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> >> >> ______________________________**_________________ >> Csgo_servers mailing list >> >> Csgo_servers@list.**valvesoftware.com<[email protected]> >> >> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]> >> > >> >> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]> >> >> >> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]> >> >> >> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** >> csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> >> >> >> >> >> ______________________________**_________________ >> Csgo_servers mailing list >> >> Csgo_servers@list.**valvesoftware.com<[email protected]> >> >> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]> >> > >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** >> csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> >> >> >> >> ______________________________**_________________ >> Csgo_servers mailing list >> >> Csgo_servers@list.**valvesoftware.com<[email protected]> >> >> <mailto:Csgo_servers@list.**valvesoftware.com<[email protected]> >> > >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/** >> csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> >> >> >> >> >> ______________________________**_________________ >> Csgo_servers mailing list >> Csgo_servers@list.**valvesoftware.com<[email protected]> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> >> > > > ______________________________**_________________ > Csgo_servers mailing list > Csgo_servers@list.**valvesoftware.com<[email protected]> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**csgo_servers<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers> >
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