So then if I get a map from the workshop and, say, want to make that map
have low gravity, I can't do it?


On Sat, Aug 17, 2013 at 12:13 PM, ics <[email protected]> wrote:

> I assume map makers pack their .kv files into the bsp itself as well as
> radar image, loading screen stuff, etc. Maps downloaded from workshop
> should never conflict with anything that is on a server, they have unique
> ID. They either have kv file packed in or it's missing.
>
> -ics
>
> Absurd Minds kirjoitti:
>
>> How would you do a kv file for a workshop map? Would it still just be
>> named map_name.kv? What if there is a workshop map and a regular map with
>> the same name? How does it distinguish?
>>
>>
>> On Sat, Aug 17, 2013 at 12:08 PM, ics <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     Yes, only the files that you want to change go there. Basically
>>     you can also insert custom maps into
>>     /csgo/custom/somedirhere/maps/ like Valve suggested over TF2 when
>>     Steampipe came to it but i just still put them under /csgo/maps
>>     myself.
>>
>>     -ics
>>
>>     Absurd Minds kirjoitti:
>>
>>         I think he's saying that's where the kv files go, but the map
>>         file stays in its normal location.
>>
>>
>>         On Sat, Aug 17, 2013 at 12:01 PM, Charalampos Galanis
>>         <[email protected] <mailto:[email protected]>
>>         <mailto:[email protected] <mailto:[email protected]>>> wrote:
>>
>>         Do this require clients to download de_nuke again? Just because it
>>         is located on a different path? Duplicate maps should be avoided ,
>>         I think.
>>         Στις 17 Αυγ 2013 6:55 μ.μ., ο χρήστης "ics" <[email protected]
>>         <mailto:[email protected]>
>>         <mailto:[email protected] <mailto:[email protected]>>> έγραψε:
>>
>>
>>
>>
>>         >
>>         > I think you need to put them under
>>         csgo/addons/**putsomefoldernamehere/maps/ instead of csgo/maps
>>         >
>>         > Otherwise the data from vpk will be loaded. Could be also that
>>         the models aren't allowed to change on default maps.
>>         >
>>         > -ics
>>         >
>>         > Charalampos Galanis kirjoitti:
>>         >>
>>         >> Hello !!
>>         >>
>>         >>
>>         >> I just want to replace the models on nuke on my server ,
>>         created de_nuke.kv file and put on maps folder.
>>         >>
>>         >> But still , I see the default balkan and sas models.
>>         >>
>>         >> Anyone to tell me what to do ?
>>         >>
>>         >> Do valve hardcoded the models there , in order not to be
>>         changeable or the .kv files are just obsolete?
>>         >>
>>         >>
>>         >> Thanks!
>>         >>
>>         >>
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