Yes, only the files that you want to change go there. Basically you can
also insert custom maps into /csgo/custom/somedirhere/maps/ like Valve
suggested over TF2 when Steampipe came to it but i just still put them
under /csgo/maps myself.
-ics
Absurd Minds kirjoitti:
I think he's saying that's where the kv files go, but the map file
stays in its normal location.
On Sat, Aug 17, 2013 at 12:01 PM, Charalampos Galanis
<[email protected] <mailto:[email protected]>> wrote:
Do this require clients to download de_nuke again? Just because it
is located on a different path? Duplicate maps should be avoided ,
I think.
Στις 17 Αυγ 2013 6:55 μ.μ., ο χρήστης "ics" <[email protected]
<mailto:[email protected]>> έγραψε:
>
> I think you need to put them under
csgo/addons/putsomefoldernamehere/maps/ instead of csgo/maps
>
> Otherwise the data from vpk will be loaded. Could be also that
the models aren't allowed to change on default maps.
>
> -ics
>
> Charalampos Galanis kirjoitti:
>>
>> Hello !!
>>
>>
>> I just want to replace the models on nuke on my server ,
created de_nuke.kv file and put on maps folder.
>>
>> But still , I see the default balkan and sas models.
>>
>> Anyone to tell me what to do ?
>>
>> Do valve hardcoded the models there , in order not to be
changeable or the .kv files are just obsolete?
>>
>>
>> Thanks!
>>
>>
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>>
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>
>
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