Yes, only the files that you want to change go there. Basically you can also insert custom maps into /csgo/custom/somedirhere/maps/ like Valve suggested over TF2 when Steampipe came to it but i just still put them under /csgo/maps myself.

-ics

Absurd Minds kirjoitti:
I think he's saying that's where the kv files go, but the map file stays in its normal location.


On Sat, Aug 17, 2013 at 12:01 PM, Charalampos Galanis <[email protected] <mailto:[email protected]>> wrote:

    Do this require clients to download de_nuke again? Just because it
    is located on a different path? Duplicate maps should be avoided ,
    I think.
    Στις 17 Αυγ 2013 6:55 μ.μ., ο χρήστης "ics" <[email protected]
    <mailto:[email protected]>> έγραψε:


    >
    > I think you need to put them under
    csgo/addons/putsomefoldernamehere/maps/ instead of csgo/maps
    >
    > Otherwise the data from vpk will be loaded. Could be also that
    the models aren't allowed to change on default maps.
    >
    > -ics
    >
    > Charalampos Galanis kirjoitti:
    >>
    >> Hello !!
    >>
    >>
    >> I just want to replace the models on nuke on my server ,
    created de_nuke.kv file and put on maps folder.
    >>
    >> But still , I see the default balkan and sas models.
    >>
    >> Anyone to tell me what to do ?
    >>
    >> Do valve hardcoded the models there , in order not to be
    changeable or the .kv files are just obsolete?
    >>
    >>
    >> Thanks!
    >>
    >>
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