You can make map configs? I thought all of those functions are only in the
kv files now. And can you put map-specific configs in server.cfg?


On Sat, Aug 17, 2013 at 12:24 PM, ics <[email protected]> wrote:

> csgo/custom/somedirhere/ is exactly the spot to change files that exist in
> vpk directories.
>
> Stuff with custom maps.. i'm not sure if you can change them with that
> directory but if it's gravity, map config will do just fine or server.cfg.
>
> Basically you cannot edit ready maps that are bsp's, as in, you aren't
> allowed to do so without permission if you aren't the author.
>
> VMF's are source files, they are not available in the workshop. You can
> decompile bsp files for learning purposes and then open the vmf but there's
> too many remakes and edits that it's better off to do a own map. I know
> someone ported one of my CSS maps to CSGO and i didn't like that one bit.
> It's now ruined and the name used.
>
> Decompile usually isn't even exact copy, there's always something broken
> if you compile a new map out of it directly. Atleast shadows, might be
> areaportals, etc.
>
> -ics
>
>
> Charalampos Galanis kirjoitti:
>
>>
>> Nice question!
>>
>> If a workshop creator of a map , packs his .kv file with the .bsp file,
>> when he upload the map to workshop, does that mean that we cannot use our
>> own .kv files to overwrite his?
>>
>> And also, if you want to edit a workshop map of yours and you have
>> deleted your .vmf hammer file, how to restore it back ? To be honest , I
>> don't remember if you are able to upload .vmf files on workshop
>> ..
>>
>>
>>
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