Hey Pauric -

"...but it would seem more natural
to keep multi point hand input to the horizontal plane, I would guess
it gets tiring if forced to bend the wrist up to the vertical screen
to input"

I think this is a good point in context to their specific solution. First off, 
I am not their target user nor the best person to speak for the masses :) But, 
my main point I guess is that it is an inconsistent model and it seems they are 
doing everything they can to shoehorn multi-touch in anywhere they can... and 
that this is a mediocre step to me.

Also, I don't think the horizontal plane is necessarily better for touch input 
(even though I should be biased with Surface:). Horizontal, diagonal, and 
vertical planes can all be useful for touch input I believe.

However, your response actually changes my mind to ask, is a laptop the best 
device to shoehorn multi-touch into? Probably not as long as we have OS's 
optimized for keyboard + mouse. It seems inconsistent with the iPhone is my 
biggest itch I suppose.

They didn't take just a regular mobile phone and just make the screen touch 
sensitive, they removed almost all physical UI (keypad, keyboard, lock, etc.) 
and turned into a direct "touch-screen" experience... a great leap in 'natural' 
user experience for the masses!

Then, they take a normal laptop with a very legacy interaction model (i.e. 
keyboard, trackpad, and fold-over display etc.) and simply add multi-touch to 
the trackpad? An indirect experience and shortcut. An better equivalent 
solution could be to take a tablet PC with a pivoting display and allow it to 
become a keyboard-less flat display you could set at any angle, then add a 
direct multi-touch screen. However, this isn't necessarily a winner either 
because the OS/software isn't optimized for it. (i.e. Lenovo Thinkpad x61 
Multi-touch notebook)

My 2 cents... Thoughts?

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