Well, there's the UCD process, and a user-centered approach. Semantics. Dan Saffer's *Designing for Interaction *considers formal UCD as well as a few other methodologies, including "genius design." The main differentiator is that UCD depends on validation at each and every iteration, which, you both seem to agree, isn't the only way to go.
A design informed by research, with all the proper interpretations (i.e. knowing what/who/how to ask), is not exclusively in the realm of the UCD process. But whatever process you go with, the result can still be "user-centered" Formal definition: http://en.wikipedia.org/wiki/User_centered_design Don't have the book at my desk to quote from, but you can get a little bit of what I'm saying from the reviews here: http://www.amazon.com/Designing-Interaction-Creating-Applications-Devices/dp/0321432061/ref=pd_bbs_sr_2?ie=UTF8&s=books&qid=1200512893&sr=1-2 - Nasir ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
