Hello Nair, Some good point here...
> Thinking practically, requiring users to physically touch the display > on an already light devicee would probably cause it to tilt backward > without counterweight in the base... Dane: Then this might be the wrong device to introduce multi-touch, it is an accessory experience at best. Bottom line... not an additional value to the user. This is why I commented on the Lenovo and Toshiba tablet PCs being a better functional design for this as they have the reversible fold display that hides the keyboard and creates a solid surface for direct touch ON the display. And what about the iPhone? That is a light mobile device with direct touch capability. Nobody complains you need 2 hands to use it for multi-touch features (hold with one, touch x 2 with the other). > The best way to integrate those novel interactions was to use the > already existing touchpad. I feel like once people use it, it'll make > sense. Dane: Sure, if the initiative is to "find a way to add multi-touch to this system". Otherwise I disagree...and it is inconsistent with what they are doing with iPhone. Your right, people WILL learn to use it and 'adapt' which will just create yet more habits that will need to be broken down as user interfaces become more and more natural. Is that a solid initiative or adding value to the existing device? I think not. > Do you really need to put your fingers on a photo or an app window to > feel sufficiently connected to the interaction? You're already using a > desktop OS Dane: No, I don't think multi-touch on the trackpad is necessary either on this device. I can guarantee if 'multi-touch' and 'gestures' are being added that the optimal goal is have direct interaction with content rather than having a physical device wedged in between you and the things you care about. Anything less is likely a stepping stone to that method, and therefore, the current interaction methods (keyboard and trackpad w/out multi-touch) are sufficient. Adding multi-touch to an indirect trackpad (requiring yet more hand-eye coordination) is just a novelty and in my opinion confusing new and legacy interaction methods. Multi-touch, gestures, etc. all have the common goal of making the experience more 'natural' and I believe the MacBook Air is contradictory in that space, that's all. ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help ________________________________________________________________ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
