I realize I'm the wrong Jeff, but here are the values:

Manifesto for Agile Software Development

We are uncovering better ways of developing
software by doing it and helping others do it.
Through this work we have come to value:

Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan

That is, while there is value in the items on
the right, we value the items on the left more.

http://agilemanifesto.org/

On Feb 12, 2008 11:34 PM, David Malouf <[EMAIL PROTECTED]> wrote:
> Jeff, can you please lay out these "values" you speak of?
> The reason I ask is that every agile method I have been acquainted with (and
> quite a few) have real processes and methods to them, not values.
> I do realize there are differences among them at a granular level but there
> are many repeat processes.
>
> 1. small iterations
> 2. don't document
>
> Those 2 seem to jump to mind.
> Almost all have a point where they "consider" users.
> But then again, I know many design processes that don't do that much.
>
> But this is doing design.
>
> If you are going to quote Bill, to try to support agile, that is really a
> leap, don't ya think. Since his talk was fully grounded to talk about
> "design up front" to the point of getting a green light, considered with
> collaboration throughout both pre and post-greenlight. Doesn't seem very
> agile to me?
>
> In the end, my problem has always been, one of forced assimilation. Tell me
> a designer centered agile process and I will rescind what I've been saying.
> But the values associated with agile all derive from engineering concerns,
> and in themselves are a protectionist reaction to businesses deep upset with
> "time to market" (a concept that Alan tried to tell us was flawed).
>
> Maybe there is a way to do design centric agile product lifecycles, or
> better to Jared's point, just holistic agile processes. I have not seen them
> yet.
> To be honest, I'm not in a rush.
>
> BTW, the end result of both software and hardware is the same. A product.
> The difference is that one is done with a factory of machines and the other
> is done with a factory of human beings. A single product is made in either
> case. I also think that my comment about the fungeability of software has
> not been addressed. That is to say that software no matter the platform is
> not really as cheap and quick as we think and this basic flaw is why we need
> more up front (a whole lot).
>
> -- dave
>
>
> On Feb 12, 2008 5:02 PM, Jeff Patton <[EMAIL PROTECTED]> wrote:
>
> > All, please excuse the quick message pecked out with my thumbs.
> >
> > I'm struggling with the broad generalizations about designers and
> > agile.  Projects and products vary wildly in their goals, users,
> > number of user goals, and breadth of scope.  Teams and companies vary
> > wildly as well.  I'm a proponent of good design and allowing design
> > thinking to cross into the development process with the ultimate goal
> > of getting something valuable into the hands of people.
> >
> > Agile development isn't a process, it's a value system.  That value
> > system motivates people to construct specific processes - but the
> > agile manifesto only describes the values.  At the ixda conference I
> > saw a presentation from the dopplr guy.  The process he described
> > himself following any agile person would identify as "agile".  He's
> > working directly with developers, collaborating, and releasing
> > software regularly.  It seems a nice rewarding worklife to strive for.
> >
> > Finally,  it's difficult to compare the process used to design a
> > manufactured product like a phone, car, or vacuum cleaner with a
> > product like software where we make only one.  Without knowing much
> > about the design process of these sorts of products, my guess is they
> > end with at least one full working product (the prototype) + a
> > manufacturing process for it.  Software just needs to end up with the
> > full working product.  Didn't Alan say everything's a prototype until
> > it ships?
> >
> > Finally, I love Bill's comment on prototype fidelity.  "there's only
> > right and wrong fidelity"  the moment you stop learning from paper,
> > powerpoint, or photoshop, it's time to go to code.  Some leap to code
> > sooner than they should, some designers leap for photoshop when they
> > should be leaping for a pencil.  When all you have is a hammer,
> > everything looks like a nail.  If you're suspicios of hammers, then
> > when all you have is a hammer, everything looks like a thumb.
> >
> > Cool discussion
> >
> > Thanks
> >
> > Jeff
> >
> >
> >
> > Sent from my iPhone
> >
> > On Feb 12, 2008, at 3:58 PM, "Alan Cooper" <[EMAIL PROTECTED]> wrote:
> >
> > > Dave,
> > >
> > >  You are a very insightful person.
> > >
> > >  Thanx,
> > >  Alan
> > >
> > > __________
> > > cooper | Product Design for a Digital World
> > > Alan Cooper
> > > [EMAIL PROTECTED] | www.cooper.com
> > > All information in this message is proprietary & confidential.
> > > "Kipling was right: leaders and talkers and theorists forget how they
> > > depend on oily hands and long apprenticeships." -Libby Purves
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > David Malouf
> > > Sent: Tuesday, February 12, 2008 11:08 AM
> > > To: IxDA Discuss
> > > Subject: Re: [IxDA Discuss] Thoughts on Alan Cooper's Keynote
> > >
> > > hmmm?
> > >
> > > This is actually been shown politically to be the cause of middle east
> > > conflicts, not the other way around.
> > > It is b/c we have ignored differentiation among "similar" peoples that
> > > we
> > > end up with many many a conflict.
> > > Acculturation and assimilation, and worse generalization, lead to
> > > problems
> > > such as disrespect, devaluation, and erosion.
> > >
> > > This is what Bill was alluding to in his little motion graphic bits.
> > >
> > > I think the assertion that acknowledging distinctiveness and
> > > uniqueness
> > > of
> > > team members leads to prejudice feels a tad absurd.
> > > Even if you are on "the same" team. Not all team members own all
> > > aspects
> > > of
> > > the project. There are time contextual roles and responsibilities that
> > > take
> > > place fluidly throughout a project and it is through understanding and
> > > acknowledging these moments or pieces that allows for smoother, more
> > > appropriate transitions.
> > >
> > > This does not in any way counter the other important argument of
> > > Bill's
> > > about "not whining". Of course, you have to learn more about your
> > > other
> > > team
> > > members and in so doing you will most likely be creating an
> > > environment
> > > where those same team member will want to learn more about you. But
> > > learning, and melting into are 2 different things.
> > >
> > > So I stand by what I said about engineering culture vs. design culture
> > > and
> > > how that envalues or devalues agile methods.
> > >
> > > Maybe there is a way to integrate true design methods (not research
> > > methods,
> > > but design methods) into a software agile methodology, but I haven't
> > > seen or
> > > heard of it, nor have I really seen anyone attempt to design such a
> > > system--one where no single culture dominates the team.
> > >
> > > I also think that software agile methods are based on a flawed
> > > assumption.
> > > That is to say, it presupposes that software is malleable and
> > > changeable
> > > to
> > > such a degree where "agility" can take place. I don't believe this is
> > > true
> > > as much as people would like to think. It was the underlying flaw of
> > > the
> > > first bubble, where we thought web=cheaper & faster. We all learned
> > > that
> > > wasn't true once you hit a certain level of complexity. To do software
> > > correctly requires deep strategic and tactical planning with a
> > > holistic
> > > and
> > > deeply forward thinking view.
> > >
> > > -- dave
> > >
> > >
> > >
> > > On Feb 12, 2008 1:37 PM, Christian Crumlish <[EMAIL PROTECTED]> wrote:
> > >
> > >> I have to agree with Jared. In fact us vs. them (no matter how
> > >> informed by experience) treads close to prejudice very easily. One
> > >> thing I have always loved about this digitally mediated experience
> > >> space we work in is that it's by its very nature cross-disciplinary.
> > >> It represents, in fact, a remixing of older guildlike practices. I'm
> > >> wary of trying to simply redraw the lines as quickly as possible.
> > >> That's kinda like what the English and French did in the middle east.
> > >>
> > >> -xian-
> > >>
> > >>
> > >> On Feb 12, 2008 6:58 AM, Jared M. Spool <[EMAIL PROTECTED]> wrote:
> > >>>
> > >>> WHOA!
> > >>>
> > >>> Us?!? THEM?!?
> > >>>
> > >>> There's a whole lotta us vs. them coming out these days.
> > >>
> > >>
> > >> --
> > >> Christian Crumlish  http://xianlandia.com
> > >> Yahoo! pattern detective  http://developer.yahoo.com/ypatterns
> > >> IA Institute director of technology  http://iainstitute.org
> > >>
> > >
> > >
> > >
> > > --
> > > David Malouf
> > > http://synapticburn.com/
> > > http://ixda.org/
> > > http://motorola.com/
> > > ________________________________________________________________
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>
>
> --
> David Malouf
> http://synapticburn.com/
> http://ixda.org/
> http://motorola.com/
> ________________________________________________________________
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