On Fri, Mar 14, 2008 at 11:13 AM, Dan Saffer <[EMAIL PROTECTED]> wrote:
>
>  On Mar 14, 2008, at 12:28 AM, Sachendra Yadav wrote:
>
>  > I agree with Dave, the relevance of Apple article is it gives insights
>  > into the process they follow, and it's good to know it's not much
>  > different from the rest of the industry.
>
>  It's not that different (no secret sauce) except for two key points:
>
>  - The time allotted to find (and explore) the correct solution.
>  Months, not days or weeks.
>
>  - The depth to which they go (pixel perfect mockups) of their proposed
>  solutions. Not sketches or wireframes.
>
>
>  Dan


I was recently reading Bill Buxton's chapter on the role/power of
ambiguity in sketches (and 'sketchiness' that shows up in
representations other than actual sketches). He points to great ideas
on how the ambiguity leads to new interpretations (re-interpretation
if you are the one who made it) because you have to fill in the holes.
He cites a broad set of references that discuss how this interaction
with externalizations leads to ideas, rather than the externalizations
just representing an idea that existed before becoming externalized.

So, I found it interesting having just thought a lot about what Buxton
was pointing to and then seeing this "pixel perfect mockup" stuff. I
know there is a good role for both, and maybe the pixel perfect value
has a lot to do with how Buxton discusses the skill of "reading" the
sketch is at least as valuable as skill in making the sketch; i.e. the
pixel perfect sketch can be shown to those that may not have the
"reading" skill as refined.

Joel
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