At Motorola Enterprise Mobility (We are not the phone group and are
managed completely separately and have a very different culture
around engineering, business and design) we have what we call the
"Innovation & Design Studio". It is under the CTO's office, which
is parallel to the product business units. We are a service agency to
the business units, however, b/c of about 10 years of cultural change
here at what was previously known as Symbol Technologies, we are a
partner, if not a leader in the product strategy and definition
processes, as much as in the product design and technical
specification processes.

First, There are 2 halves to the lab ... Design & Advanced
Engineering. The latter half is made up of top tier engineers
innovating at the technical level, but also serving as a service
bureau to the design half when we need to create fully functional
prototypes, or we need to suss out the technical realities behind our
designs. This has made a HUGE difference to our abilities not just to
create tangible products that people can instantly relate to, but
also in legitimizing design as a leader in innovation.

Second, we have a dedicated design research team. Doing ethnographic
studies, interviews, and validation studies this group's data and
analysis feeds directly into the design process. Designers back up
their decisions with real data that is available for every
stakeholder to consume and where that data isn't available, but
later required the design research team goes out and validates that
work (often with designers and product managers in toe). 

Our design process is very similar to Apple's. Hundreds of sketches
will lead to 10 gray models (not "pixel perfect", but very well
rendered before being "printed" as wax with primer). Then we will
validate those, do another level of exploration and take 4 to the
level of appearance models (pixel perfect, but not interactive). Then
we will take that down to 1 or 2 that we make interactive appearance
models (snapdomes work) and finally 1 will get electronics and even
go through a round of tooling.

That's the process ... but then there is a larger framework that
exists internally where we have 2 distinct product lifecycles. First
products go through design explorations outside the confines of the
product groups. Since they don't have budgetary control over these
early projects their role is secondary and our leadership is
stronger. This work is then fed into the primary product lifecycle,
by which point strategy for design and often marketing (the design
group has its own market research person as well) are set.

Now all of this "So far" has primarily been focused on Industrial
Design. Our IxD group is really small (Want to join it?) and so we
have not been able to do the same level of work consistently. Though
the current project I'm working on is such a large eco-system
project that the IxD component is integral to the total success of
the industrial design and service design that we are in there pretty
tightly.

So to Lada's point, yes others are doing a lot of what Apple is
doing, but I don't see in almost any technology organization the
partnership between design, business and engineering that I see at
Apple and now at Motorola Enterprise Mobility. I've been through MS
enough times to know that this concept is definitely not pervasive
throughout the organization and definitely not on the platform and
the office product lines. So while your process may include working
with developers and doing sketching, I haven't seen the level of
partnership and design leadership at Microsoft (of course, looking
just from the outside, but with some pretty good periscope experience
inside).

-- dave


-- dave



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Posted from the new ixda.org
http://www.ixda.org/discuss?post=26995


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