Hello,

first I would say that dynamic objects are very cool. But I can testify
that it eats a lot of memory and it leaks it. I am under Win2k, compile
with MSVC a debug version. On startup it takes 586 Mb (read Mega) but
stay still while sitting on the runway (LFLK is surrounded by forest
of SomeSort material ). Then I take off and engage AP, flying A4. It
then leaks 80Mb from time to time, saturating the 1Gb of ram and
begins to take swap memory. I stop it before all my hardisk eaten by
the Windows PageFile. CPU is 100% of my Athlon XP1800+ before beginning
swaping.

By comparision, startup consumes 220Mb without dynamic objects and
no more memory is reclaimed after. CPU is about 50-60%.

Cheers,

-Fred

----- Original Message -----
From: "Erik Hofman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 16, 2002 7:29 PM
Subject: Re: [Flightgear-devel] ANN: a new dimension to FlightGear


> David Megginson wrote:
> > Erik Hofman writes:
> >
> >  > If it would be 27Mb only, there wouldn't be a problem for me because
> >  > FlightGear without dynamic objects leaves 39Mb spare memory.
> >
> > The problem seems to be that there are a lot of extra SSG nodes
> > attached to every tile in the cache (one ssgTransform and one ssgRange
> > for every dynamic object, whether currently visible or not).  The
> > solution, I think, will involve using callbacks under the group LOD
> > node to manage things so that SSG nodes are created only when needed.
> > During a high-speed cross-country magic carpet ride, the memory usage
> > got as high as 180MB before stabilizing (vs. 80MB without
> > dynamically-placed objects).
>
> Ouch, that's too much for me. I've 192 Mb internal memory which is
> shared with the video adaptor (and textures).
>
> Erik
>
> (Does anybody have an Octane/MXE to give away?)
> :-)
>
>
> _______________________________________________
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
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>



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