David Megginson writes:
> Erik Hofman writes:
> 
>  > If it would be 27Mb only, there wouldn't be a problem for me because 
>  > FlightGear without dynamic objects leaves 39Mb spare memory.
> 
> The problem seems to be that there are a lot of extra SSG nodes
> attached to every tile in the cache (one ssgTransform and one ssgRange
> for every dynamic object, whether currently visible or not).  The
> solution, I think, will involve using callbacks under the group LOD
> node to manage things so that SSG nodes are created only when needed.
> During a high-speed cross-country magic carpet ride, the memory usage
> got as high as 180MB before stabilizing (vs. 80MB without
> dynamically-placed objects).

David,

Your cows are hideous but humorous.  On my computer they are missing
the head. :-)  In real life you'd likely see clustered groups of cows
rather than randomly spread out over a field.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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