David Megginson writes: > Erik Hofman writes: > > > If it would be 27Mb only, there wouldn't be a problem for me because > > FlightGear without dynamic objects leaves 39Mb spare memory. > > The problem seems to be that there are a lot of extra SSG nodes > attached to every tile in the cache (one ssgTransform and one ssgRange > for every dynamic object, whether currently visible or not). The > solution, I think, will involve using callbacks under the group LOD > node to manage things so that SSG nodes are created only when needed. > During a high-speed cross-country magic carpet ride, the memory usage > got as high as 180MB before stabilizing (vs. 80MB without > dynamically-placed objects).
David, Your cows are hideous but humorous. On my computer they are missing the head. :-) In real life you'd likely see clustered groups of cows rather than randomly spread out over a field. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
