David Megginson wrote:
> Erik Hofman writes:
> 
>  > If it would be 27Mb only, there wouldn't be a problem for me because 
>  > FlightGear without dynamic objects leaves 39Mb spare memory.
> 
> The problem seems to be that there are a lot of extra SSG nodes
> attached to every tile in the cache (one ssgTransform and one ssgRange
> for every dynamic object, whether currently visible or not).  The
> solution, I think, will involve using callbacks under the group LOD
> node to manage things so that SSG nodes are created only when needed.
> During a high-speed cross-country magic carpet ride, the memory usage
> got as high as 180MB before stabilizing (vs. 80MB without
> dynamically-placed objects).

Ouch, that's too much for me. I've 192 Mb internal memory which is 
shared with the video adaptor (and textures).

Erik

(Does anybody have an Octane/MXE to give away?)
:-)


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