David Megginson wrote: > Erik Hofman writes: > > > If it would be 27Mb only, there wouldn't be a problem for me because > > FlightGear without dynamic objects leaves 39Mb spare memory. > > The problem seems to be that there are a lot of extra SSG nodes > attached to every tile in the cache (one ssgTransform and one ssgRange > for every dynamic object, whether currently visible or not). The > solution, I think, will involve using callbacks under the group LOD > node to manage things so that SSG nodes are created only when needed. > During a high-speed cross-country magic carpet ride, the memory usage > got as high as 180MB before stabilizing (vs. 80MB without > dynamically-placed objects).
Ouch, that's too much for me. I've 192 Mb internal memory which is shared with the video adaptor (and textures). Erik (Does anybody have an Octane/MXE to give away?) :-) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
