David Megginson wrote: > Erik Hofman writes: > > > I've tried it and it looks quite nice. It seems to have a very low > > footprint (concerning framerate) so that's excelent as well. The only > > problem I have is it either leaks memory like crazy (about 4Mb per > > second) or it ernlarges the FlightGear memory footprint by more than 225 > > Mb. :-( > > > > I've looked at the code but couldn't find a place where memory leaks > > might happen. > > Do you see this sitting still or flying across tile boundaries? I
Both. I even renamed the Textures.high directory to give me some more memory (the O2 processes the textures from main memory because it doesn't have any video memory). This gives the same result. It looks like it stabilizes around 50Mb free memory but after about ten seconds it starts to count down again, until all the (180 Mb) swap is used. > tried running FlightGear with and without dynamic objects, and sitting > still at the default location, RSS stabilized quickly at 79MB without > dynamic objects and 106MB with, and stayed there for over a minute in > each case. I'm using G++ 3.0. Irix 6.5.14m and MipsPro 7.2.1.3 > The 27MB inflation is, of course, still unacceptable. I can think of > some ways to decrease it by quite a bit when I have time: If it would be 27Mb only, there wouldn't be a problem for me because FlightGear without dynamic objects leaves 39Mb spare memory. Erik _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
