Erik Hofman writes:
> David Megginson wrote:
> > Erik Hofman writes:
> > 
> >  > If it would be 27Mb only, there wouldn't be a problem for me because 
> >  > FlightGear without dynamic objects leaves 39Mb spare memory.
> > 
> > The problem seems to be that there are a lot of extra SSG nodes
> > attached to every tile in the cache (one ssgTransform and one ssgRange
> > for every dynamic object, whether currently visible or not).  The
> > solution, I think, will involve using callbacks under the group LOD
> > node to manage things so that SSG nodes are created only when needed.
> > During a high-speed cross-country magic carpet ride, the memory usage
> > got as high as 180MB before stabilizing (vs. 80MB without
> > dynamically-placed objects).
> 
> Ouch, that's too much for me. I've 192 Mb internal memory which is 
> shared with the video adaptor (and textures).
> 
> Erik
> 
> (Does anybody have an Octane/MXE to give away?)

Perhaps we could add a property that specifies a percentage of the
random objects to create.  Those with lower end systems could turn
down the amount of random objects.  Those with insane amounts of
power, could turn up the number ...

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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