Erik Hofman writes:

 > If it would be 27Mb only, there wouldn't be a problem for me because 
 > FlightGear without dynamic objects leaves 39Mb spare memory.

The problem seems to be that there are a lot of extra SSG nodes
attached to every tile in the cache (one ssgTransform and one ssgRange
for every dynamic object, whether currently visible or not).  The
solution, I think, will involve using callbacks under the group LOD
node to manage things so that SSG nodes are created only when needed.
During a high-speed cross-country magic carpet ride, the memory usage
got as high as 180MB before stabilizing (vs. 80MB without
dynamically-placed objects).


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to