Christopher S Horler wrote:
> > Also, I made the model originaly as a half of model, then duplicated it
and
> > mirrored it so both sides would be the same. you can see that it sorta
looks
> > opposite as far as the faces go.. still need to figure that out too.
> When you mirror something in blender it has the annoying habit of
> leaving the normals on the mirrored face pointing inward.  You can
> normally see this on an untextured object when shading is turned on and
> it is black on the mirrored object outside.  Or you could turn on face
> select mode and ask it to display the normals (this is also useful for
> correcting individual face orientation).

What is the key for displaying normals in face mode ?

-Fred



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