Christopher S Horler wrote: > > Also, I made the model originaly as a half of model, then duplicated it and > > mirrored it so both sides would be the same. you can see that it sorta looks > > opposite as far as the faces go.. still need to figure that out too. > When you mirror something in blender it has the annoying habit of > leaving the normals on the mirrored face pointing inward. You can > normally see this on an untextured object when shading is turned on and > it is black on the mirrored object outside. Or you could turn on face > select mode and ask it to display the normals (this is also useful for > correcting individual face orientation).
What is the key for displaying normals in face mode ? -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
