WillyB wrote: > > I have a few questions regarding modeling. > > I'm using Blender because it's a great program and because it's free ;) > > If you look here: > http://24.121.17.106/fgfs/screenshots/ > I have 3 screenshots of a practice model aircraft that I've been working on to > learn how to model and texture things for FG. As you can see I've got a long > way to go! > > First off.. the model is half see through, I think I need to make it 2 faced? > if so I'm not sure how to do that. I did have to use crtl-N to get it this > far, but if you look at the last screenshot.. fgfs-screen-012.png you can see > that from the inside you can see straight through to the ground :( > I need to fix that.
You can duplicate the object (shift-d) and reverse the normals inside (ctrl-shift-n) > Also, I made the model originaly as a half of model, then duplicated it and > mirrored it so both sides would be the same. you can see that it sorta looks > opposite as far as the faces go.. still need to figure that out too. When doing a mirror or rotation, you then have to 'apply size/rot' with ctrl-a Then, in face mode, you have to correct the normals (if you use negative size to do a mirror) with ctrl-n or ctrl-shift-n. > Then comes the texturing.. I was hoping to be able to make it like the texture > for the cesna, but that didn't work.. I then made a blue graphic w/ a white > box in one corner so I could see what was happening, and it looks to be > repeating it'self accross the whole model. > > I put the texture on using faces and the person icon in the other window.. > like Fred and Jim posted in an earlier thread, but not sure how to position a > part of it onto a part of the model. In face mode, you can select as many faces as you want by either pressing 'a' for all or shift-right clicking on the faces. Then, in the 'u' menu, option 'from window', you can copy the face geometry to the texture window. You will see dotted lines in this latter window. You can also move the vertices in the texture window by selecting then with right-click, shift-right-click or 'b'. Then hit 'g', 's' or 'r' to move, size or rotate the texture coordinates. Pressing alt-z in the 3D window will show you the textured model. > I'd like to be able to help w/ building models and 3d cockpits, but I still > need more practice and need to learn more about how to put textures on. > > If anyone can see where I'm going wrong I'd be interested in knowing! > > FWIW I'm pretty happy w/ the canopy :)) It turned out the way I invisioned it > to be :) -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
